Searched refs:HOOKTYPE_REMOTE_JOIN (Results 1 – 5 of 5) sorted by relevance
/dports/irc/unreal/Unreal3.2.10.7/src/modules/ |
H A D | m_issecure.c | 96 HookAddEx(modinfo->handle, HOOKTYPE_REMOTE_JOIN, issecure_join); in MOD_INIT()
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H A D | m_join.c | 491 RunHook4(HOOKTYPE_REMOTE_JOIN, cptr, sptr, chptr, parv); /* (rarely used) */ in _join_channel()
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H A D | m_sjoin.c | 499 RunHook4(HOOKTYPE_REMOTE_JOIN, cptr, acptr, chptr, NULL); in CMD_FUNC()
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/dports/irc/unreal/Unreal3.2.10.7/include/ |
H A D | modules.h | 653 #define HOOKTYPE_REMOTE_JOIN 43 macro
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/dports/irc/unreal/Unreal3.2.10.7/ |
H A D | Changes.old | 377 - Module coders: Added HOOKTYPE_REMOTE_JOIN, HOOKTYPE_REMOTE_PART, HOOKTYPE_REMOTE_KICK (all
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