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Searched refs:HOOKTYPE_REMOTE_JOIN (Results 1 – 5 of 5) sorted by relevance

/dports/irc/unreal/Unreal3.2.10.7/src/modules/
H A Dm_issecure.c96 HookAddEx(modinfo->handle, HOOKTYPE_REMOTE_JOIN, issecure_join); in MOD_INIT()
H A Dm_join.c491 RunHook4(HOOKTYPE_REMOTE_JOIN, cptr, sptr, chptr, parv); /* (rarely used) */ in _join_channel()
H A Dm_sjoin.c499 RunHook4(HOOKTYPE_REMOTE_JOIN, cptr, acptr, chptr, NULL); in CMD_FUNC()
/dports/irc/unreal/Unreal3.2.10.7/include/
H A Dmodules.h653 #define HOOKTYPE_REMOTE_JOIN 43 macro
/dports/irc/unreal/Unreal3.2.10.7/
H A DChanges.old377 - Module coders: Added HOOKTYPE_REMOTE_JOIN, HOOKTYPE_REMOTE_PART, HOOKTYPE_REMOTE_KICK (all