Searched refs:HUD_CheckReload (Results 1 – 1 of 1) sorted by relevance
245 static bool HUD_CheckReload (const le_t* le, const Item* weapon, containerIndex_t container) in HUD_CheckReload() function288 if (!HUD_CheckReload(actor, HUD_GetLeftHandWeapon(actor, &container), container)) in HUD_ReloadLeft_f()301 if (!actor || !HUD_CheckReload(actor, actor->getRightHandItem(), CID_RIGHT)) in HUD_ReloadRight_f()