Searched refs:HUD_DisplayMessage (Results 1 – 14 of 14) sorted by relevance
90 HUD_DisplayMessage(tmpbuf); in CL_ActorDie()102 HUD_DisplayMessage(tmpbuf); in CL_ActorDie()109 HUD_DisplayMessage(_("A civilian was stunned.")); in CL_ActorDie()111 HUD_DisplayMessage(_("A civilian has died.")); in CL_ActorDie()113 HUD_DisplayMessage(_("A civilian was killed.")); in CL_ActorDie()117 HUD_DisplayMessage(_("An alien was stunned.")); in CL_ActorDie()119 HUD_DisplayMessage(_("An alien has died.")); in CL_ActorDie()121 HUD_DisplayMessage(_("An alien was killed.")); in CL_ActorDie()125 HUD_DisplayMessage(_("A soldier was stunned.")); in CL_ActorDie()127 HUD_DisplayMessage(_("A soldier has died.")); in CL_ActorDie()[all …]
68 HUD_DisplayMessage(tmpbuf); in CL_ActorRevitalised()73 HUD_DisplayMessage(_("A civilian was revitalised.")); in CL_ActorRevitalised()76 HUD_DisplayMessage(_("An alien was revitalised.")); in CL_ActorRevitalised()79 HUD_DisplayMessage(_("A soldier was revitalised.")); in CL_ActorRevitalised()82 HUD_DisplayMessage(va(_("A member of team %i was revitalised."), le->team)); in CL_ActorRevitalised()
172 HUD_DisplayMessage(tmpbuf); in CL_ActorAppear()174 HUD_DisplayMessage(_("Unknown enemy spotted!")); in CL_ActorAppear()176 HUD_DisplayMessage(_("Civilian spotted.")); in CL_ActorAppear()
59 HUD_DisplayMessage(tmpbuf); in CL_ActorWound()
84 HUD_DisplayMessage(_("Can't perform action - no item in hand!")); in HUD_CheckShooting()89 HUD_DisplayMessage(_("Can't perform action - no ammo!")); in HUD_CheckShooting()144 HUD_DisplayMessage(_("Can't perform action - not enough TUs!")); in HUD_FireWeapon_f()171 HUD_DisplayMessage(_("Disabled automatic crouching/standing up.")); in HUD_ToggleCrouchReservation_f()193 HUD_DisplayMessage(_("Reaction fire enabled.")); in HUD_ToggleReaction_f()199 HUD_DisplayMessage(_("Reaction fire disabled.")); in HUD_ToggleReaction_f()252 HUD_DisplayMessage(_("Can't perform action - no item in hand!")); in HUD_CheckReload()265 HUD_DisplayMessage(_("Can't perform action - no ammo!")); in HUD_CheckReload()270 HUD_DisplayMessage(_("Can't perform action - not enough TUs!")); in HUD_CheckReload()291 HUD_DisplayMessage(_("Left hand weapon reloaded.")); in HUD_ReloadLeft_f()[all …]
42 void HUD_DisplayMessage(const char* text);
211 HUD_DisplayMessage(_(s)); in CL_ParseServerMessage()
138 void HUD_DisplayMessage (const char* text) in HUD_DisplayMessage() function1172 HUD_DisplayMessage(_("You cannot use this unknown item.\nYou need to research it first.")); in HUD_UpdateActorFireMode()
756 HUD_DisplayMessage(_("It is not your turn!")); in CL_ActorCheckAction()1020 HUD_DisplayMessage(_("You cannot reload this unknown item.")); in CL_ActorReload()
40 HUD_DisplayMessage(_("It is not your turn!")); in CL_NextRound_f()
57 HUD_DisplayMessage(_("Your round started!")); in CL_DoEndRound()
64 cgi->HUD_DisplayMessage(buf); in GAME_MP_EndRoundAnnounce()207 cgi->HUD_DisplayMessage(msg); in GAME_MP_AddChatMessage()
122 void (IMPORT* HUD_DisplayMessage) (const char* text);
757 cgi->HUD_DisplayMessage = HUD_DisplayMessage; in GAME_GetImportData()