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Searched refs:HUD_DisplayMessage (Results 1 – 14 of 14) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/actor/
H A De_event_actordie.cpp90 HUD_DisplayMessage(tmpbuf); in CL_ActorDie()
102 HUD_DisplayMessage(tmpbuf); in CL_ActorDie()
109 HUD_DisplayMessage(_("A civilian was stunned.")); in CL_ActorDie()
111 HUD_DisplayMessage(_("A civilian has died.")); in CL_ActorDie()
113 HUD_DisplayMessage(_("A civilian was killed.")); in CL_ActorDie()
117 HUD_DisplayMessage(_("An alien was stunned.")); in CL_ActorDie()
119 HUD_DisplayMessage(_("An alien has died.")); in CL_ActorDie()
121 HUD_DisplayMessage(_("An alien was killed.")); in CL_ActorDie()
125 HUD_DisplayMessage(_("A soldier was stunned.")); in CL_ActorDie()
127 HUD_DisplayMessage(_("A soldier has died.")); in CL_ActorDie()
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H A De_event_actorrevitalised.cpp68 HUD_DisplayMessage(tmpbuf); in CL_ActorRevitalised()
73 HUD_DisplayMessage(_("A civilian was revitalised.")); in CL_ActorRevitalised()
76 HUD_DisplayMessage(_("An alien was revitalised.")); in CL_ActorRevitalised()
79 HUD_DisplayMessage(_("A soldier was revitalised.")); in CL_ActorRevitalised()
82 HUD_DisplayMessage(va(_("A member of team %i was revitalised."), le->team)); in CL_ActorRevitalised()
H A De_event_actorappear.cpp172 HUD_DisplayMessage(tmpbuf); in CL_ActorAppear()
174 HUD_DisplayMessage(_("Unknown enemy spotted!")); in CL_ActorAppear()
176 HUD_DisplayMessage(_("Civilian spotted.")); in CL_ActorAppear()
H A De_event_actorwound.cpp59 HUD_DisplayMessage(tmpbuf); in CL_ActorWound()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/
H A Dcl_hud_callbacks.cpp84 HUD_DisplayMessage(_("Can't perform action - no item in hand!")); in HUD_CheckShooting()
89 HUD_DisplayMessage(_("Can't perform action - no ammo!")); in HUD_CheckShooting()
144 HUD_DisplayMessage(_("Can't perform action - not enough TUs!")); in HUD_FireWeapon_f()
171 HUD_DisplayMessage(_("Disabled automatic crouching/standing up.")); in HUD_ToggleCrouchReservation_f()
193 HUD_DisplayMessage(_("Reaction fire enabled.")); in HUD_ToggleReaction_f()
199 HUD_DisplayMessage(_("Reaction fire disabled.")); in HUD_ToggleReaction_f()
252 HUD_DisplayMessage(_("Can't perform action - no item in hand!")); in HUD_CheckReload()
265 HUD_DisplayMessage(_("Can't perform action - no ammo!")); in HUD_CheckReload()
270 HUD_DisplayMessage(_("Can't perform action - not enough TUs!")); in HUD_CheckReload()
291 HUD_DisplayMessage(_("Left hand weapon reloaded.")); in HUD_ReloadLeft_f()
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H A Dcl_hud.h42 void HUD_DisplayMessage(const char* text);
H A Dcl_parse.cpp211 HUD_DisplayMessage(_(s)); in CL_ParseServerMessage()
H A Dcl_hud.cpp138 void HUD_DisplayMessage (const char* text) in HUD_DisplayMessage() function
1172 HUD_DisplayMessage(_("You cannot use this unknown item.\nYou need to research it first.")); in HUD_UpdateActorFireMode()
H A Dcl_actor.cpp756 HUD_DisplayMessage(_("It is not your turn!")); in CL_ActorCheckAction()
1020 HUD_DisplayMessage(_("You cannot reload this unknown item.")); in CL_ActorReload()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/
H A De_server.cpp40 HUD_DisplayMessage(_("It is not your turn!")); in CL_NextRound_f()
/dports/games/ufoai/ufoai-2.5-source/src/client/battlescape/events/event/player/
H A De_event_doendround.cpp57 HUD_DisplayMessage(_("Your round started!")); in CL_DoEndRound()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/multiplayer/
H A Dcl_game_multiplayer.cpp64 cgi->HUD_DisplayMessage(buf); in GAME_MP_EndRoundAnnounce()
207 cgi->HUD_DisplayMessage(msg); in GAME_MP_AddChatMessage()
/dports/games/ufoai/ufoai-2.5-source/src/client/cgame/
H A Dcgame.h122 void (IMPORT* HUD_DisplayMessage) (const char* text);
H A Dcl_game.cpp757 cgi->HUD_DisplayMessage = HUD_DisplayMessage; in GAME_GetImportData()