Searched refs:HUD_SHAPESHIFT_HIDE (Results 1 – 1 of 1) sorted by relevance
45 #define HUD_SHAPESHIFT_HIDE my->skill[12] macro90 HUD_SHAPESHIFT_HIDE = 1; in actHudArm()109 if ( HUD_SHAPESHIFT_HIDE > 0 ) in actHudArm()112 --HUD_SHAPESHIFT_HIDE; in actHudArm()461 HUD_SHAPESHIFT_HIDE = std::min(2, HUD_SHAPESHIFT_HIDE + 1); in actHudWeapon()478 if ( HUD_SHAPESHIFT_HIDE > 0 ) in actHudWeapon()480 --HUD_SHAPESHIFT_HIDE; in actHudWeapon()662 if ( HUD_SHAPESHIFT_HIDE > 0 && HUD_SHAPESHIFT_HIDE < 2 ) in actHudWeapon()3063 HUD_SHAPESHIFT_HIDE = 1; in actHudShield()3104 if ( HUD_SHAPESHIFT_HIDE > 0 ) in actHudShield()[all …]