Searched refs:H_FLIP (Results 1 – 16 of 16) sorted by relevance
33 switch (Tile & (V_FLIP | H_FLIP)) \43 case H_FLIP: \51 case H_FLIP | V_FLIP: \99 switch (Tile & (V_FLIP | H_FLIP)) \114 case H_FLIP: \126 case H_FLIP | V_FLIP: \153 switch (Tile & (V_FLIP | H_FLIP)) \155 case H_FLIP: \176 case H_FLIP | V_FLIP: \204 case H_FLIP: \[all …]
903 BaseTile |= H_FLIP; in DrawOBJS()1105 if (Tile & H_FLIP) in DrawBackgroundMosaic()1429 else if (Tile & H_FLIP) in DrawBackgroundOffset()1602 if (!(Tile & H_FLIP)) /* Normal, unflipped */ in DrawBackgroundMode5()1611 else if (Tile & H_FLIP) in DrawBackgroundMode5()1642 if (!(Tile & H_FLIP)) /* Normal, unflipped */ in DrawBackgroundMode5()1651 else if (Tile & H_FLIP) in DrawBackgroundMode5()1676 if (!(Tile & H_FLIP)) /* Normal, unflipped */ in DrawBackgroundMode5()1685 else if (Tile & H_FLIP) in DrawBackgroundMode5()1895 else if (Tile & H_FLIP) in DrawBackground()[all …]
93 #define H_FLIP 0x4000 macro
734 switch (Tile & (V_FLIP | H_FLIP)) in DrawTile16Add()762 case H_FLIP: in DrawTile16Add()788 case H_FLIP | V_FLIP: in DrawTile16Add()
99 if (Tile & H_FLIP) in GetCachedTile()115 return ((Tile & H_FLIP) ? BG.BufferedFlip[TileNumber] : BG.Buffered[TileNumber]) == BLANK_TILE; in IsBlankTile()253 if (!(Tile & (V_FLIP | H_FLIP))) in Draw()277 if (!(Tile & H_FLIP)) in Draw()329 if (!(Tile & (V_FLIP | H_FLIP))) in Draw()371 if (!(Tile & H_FLIP)) in Draw()441 if (Tile & H_FLIP) in Draw()
126 #define H_FLIP 0x4000 macro
819 BaseTile |= H_FLIP; in DrawOBJS()1028 if (!(Tile & H_FLIP)) in DrawBackground()1065 if (!(Tile & H_FLIP)) in DrawBackground()1094 if (!(Tile & H_FLIP)) in DrawBackground()1226 if (!(Tile & H_FLIP)) in DrawBackgroundMosaic()1484 if (!(Tile & H_FLIP)) in DrawBackgroundOffset()1709 if (!(Tile & H_FLIP)) in DrawBackgroundOffsetMosaic()
690 if (Tile & H_FLIP) \704 ( ( (Tile & H_FLIP) ? BG.BufferedFlip[TileNumber] : BG.Buffered[TileNumber]) == BLANK_TILE)753 if (!(Tile & (V_FLIP | H_FLIP))) \785 if (!(Tile & H_FLIP)) \844 if (!(Tile & (V_FLIP | H_FLIP))) \884 if (!(Tile & H_FLIP)) \952 if (Tile & H_FLIP) \
306 #define H_FLIP 0x4000 macro
1004 BaseTile |= H_FLIP; in DrawOBJS()1210 if (!(Tile & H_FLIP)) in DrawBackground()1247 if (!(Tile & H_FLIP)) in DrawBackground()1276 if (!(Tile & H_FLIP)) in DrawBackground()1408 if (!(Tile & H_FLIP)) in DrawBackgroundMosaic()1669 if (!(Tile & H_FLIP)) in DrawBackgroundOffset()1897 if (!(Tile & H_FLIP)) in DrawBackgroundOffsetMosaic()
798 if (Tile & H_FLIP) \864 if (!(Tile & (V_FLIP | H_FLIP))) \888 if (!(Tile & H_FLIP)) \938 if (!(Tile & (V_FLIP | H_FLIP))) \978 if (!(Tile & H_FLIP)) \1045 if (Tile & H_FLIP) \
556 #define H_FLIP 0x4000 macro
598 BaseTile |= H_FLIP; in DrawOBJS()804 if (!(Tile & H_FLIP)) in DrawBackground()841 if (!(Tile & H_FLIP)) in DrawBackground()870 if (!(Tile & H_FLIP)) in DrawBackground()1018 if (!(Tile & H_FLIP)) in DrawBackgroundMosaic()1266 if (!(Tile & H_FLIP)) in DrawBackgroundOffset()1496 if (!(Tile & H_FLIP)) in DrawBackgroundOffsetMosaic()
743 #define H_FLIP 0x40 macro917 if (atr & H_FLIP) in RefreshSprites()932 if (atr & H_FLIP) { in RefreshSprites()966 if (atr & H_FLIP) { in RefreshSprites()
320 #define H_FLIP 0x0800 macro1041 if (atr & H_FLIP) in RefreshSpriteExact()1059 if (atr & H_FLIP) in RefreshSpriteExact()1077 if (atr & H_FLIP) in RefreshSpriteExact()
140 #define H_FLIP 0x40 macro1137 if(atr&H_FLIP) in RefreshSprites()1152 if (atr&H_FLIP) in RefreshSprites()