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Searched refs:H_FLIP (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-snes9x2005/snes9x2005-218be8e/source/
H A Dtile.h33 switch (Tile & (V_FLIP | H_FLIP)) \
43 case H_FLIP: \
51 case H_FLIP | V_FLIP: \
99 switch (Tile & (V_FLIP | H_FLIP)) \
114 case H_FLIP: \
126 case H_FLIP | V_FLIP: \
153 switch (Tile & (V_FLIP | H_FLIP)) \
155 case H_FLIP: \
176 case H_FLIP | V_FLIP: \
204 case H_FLIP: \
[all …]
H A Dgfx.c903 BaseTile |= H_FLIP; in DrawOBJS()
1105 if (Tile & H_FLIP) in DrawBackgroundMosaic()
1429 else if (Tile & H_FLIP) in DrawBackgroundOffset()
1602 if (!(Tile & H_FLIP)) /* Normal, unflipped */ in DrawBackgroundMode5()
1611 else if (Tile & H_FLIP) in DrawBackgroundMode5()
1642 if (!(Tile & H_FLIP)) /* Normal, unflipped */ in DrawBackgroundMode5()
1651 else if (Tile & H_FLIP) in DrawBackgroundMode5()
1676 if (!(Tile & H_FLIP)) /* Normal, unflipped */ in DrawBackgroundMode5()
1685 else if (Tile & H_FLIP) in DrawBackgroundMode5()
1895 else if (Tile & H_FLIP) in DrawBackground()
[all …]
H A Dgfx.h93 #define H_FLIP 0x4000 macro
H A Dtile.c734 switch (Tile & (V_FLIP | H_FLIP)) in DrawTile16Add()
762 case H_FLIP: in DrawTile16Add()
788 case H_FLIP | V_FLIP: in DrawTile16Add()
/dports/games/libretro-snes9x/snes9x-73aa348/
H A Dtileimpl.h99 if (Tile & H_FLIP) in GetCachedTile()
115 return ((Tile & H_FLIP) ? BG.BufferedFlip[TileNumber] : BG.Buffered[TileNumber]) == BLANK_TILE; in IsBlankTile()
253 if (!(Tile & (V_FLIP | H_FLIP))) in Draw()
277 if (!(Tile & H_FLIP)) in Draw()
329 if (!(Tile & (V_FLIP | H_FLIP))) in Draw()
371 if (!(Tile & H_FLIP)) in Draw()
441 if (Tile & H_FLIP) in Draw()
H A Dgfx.h126 #define H_FLIP 0x4000 macro
H A Dgfx.cpp819 BaseTile |= H_FLIP; in DrawOBJS()
1028 if (!(Tile & H_FLIP)) in DrawBackground()
1065 if (!(Tile & H_FLIP)) in DrawBackground()
1094 if (!(Tile & H_FLIP)) in DrawBackground()
1226 if (!(Tile & H_FLIP)) in DrawBackgroundMosaic()
1484 if (!(Tile & H_FLIP)) in DrawBackgroundOffset()
1709 if (!(Tile & H_FLIP)) in DrawBackgroundOffsetMosaic()
/dports/emulators/snes9x-gtk/snes9x-1.54.1/
H A Dtile.cpp690 if (Tile & H_FLIP) \
704 ( ( (Tile & H_FLIP) ? BG.BufferedFlip[TileNumber] : BG.Buffered[TileNumber]) == BLANK_TILE)
753 if (!(Tile & (V_FLIP | H_FLIP))) \
785 if (!(Tile & H_FLIP)) \
844 if (!(Tile & (V_FLIP | H_FLIP))) \
884 if (!(Tile & H_FLIP)) \
952 if (Tile & H_FLIP) \
H A Dgfx.h306 #define H_FLIP 0x4000 macro
H A Dgfx.cpp1004 BaseTile |= H_FLIP; in DrawOBJS()
1210 if (!(Tile & H_FLIP)) in DrawBackground()
1247 if (!(Tile & H_FLIP)) in DrawBackground()
1276 if (!(Tile & H_FLIP)) in DrawBackground()
1408 if (!(Tile & H_FLIP)) in DrawBackgroundMosaic()
1669 if (!(Tile & H_FLIP)) in DrawBackgroundOffset()
1897 if (!(Tile & H_FLIP)) in DrawBackgroundOffsetMosaic()
/dports/games/libretro-snes9x2010/snes9x2010-714b1c8/src/
H A Dtile.c798 if (Tile & H_FLIP) \
864 if (!(Tile & (V_FLIP | H_FLIP))) \
888 if (!(Tile & H_FLIP)) \
938 if (!(Tile & (V_FLIP | H_FLIP))) \
978 if (!(Tile & H_FLIP)) \
1045 if (Tile & H_FLIP) \
H A Dppu.h556 #define H_FLIP 0x4000 macro
H A Dppu.c598 BaseTile |= H_FLIP; in DrawOBJS()
804 if (!(Tile & H_FLIP)) in DrawBackground()
841 if (!(Tile & H_FLIP)) in DrawBackground()
870 if (!(Tile & H_FLIP)) in DrawBackground()
1018 if (!(Tile & H_FLIP)) in DrawBackgroundMosaic()
1266 if (!(Tile & H_FLIP)) in DrawBackgroundOffset()
1496 if (!(Tile & H_FLIP)) in DrawBackgroundOffsetMosaic()
/dports/games/libretro-fceumm/libretro-fceumm-91ccd3b/src/
H A Dppu.c743 #define H_FLIP 0x40 macro
917 if (atr & H_FLIP) in RefreshSprites()
932 if (atr & H_FLIP) { in RefreshSprites()
966 if (atr & H_FLIP) { in RefreshSprites()
/dports/emulators/hugo/hugo-2.12/
H A Dsprite.c320 #define H_FLIP 0x0800 macro
1041 if (atr & H_FLIP) in RefreshSpriteExact()
1059 if (atr & H_FLIP) in RefreshSpriteExact()
1077 if (atr & H_FLIP) in RefreshSpriteExact()
/dports/emulators/mednafen/mednafen/src/nes/ppu/
H A Dppu.cpp140 #define H_FLIP 0x40 macro
1137 if(atr&H_FLIP) in RefreshSprites()
1152 if (atr&H_FLIP) in RefreshSprites()