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Searched refs:H_SHIP (Results 1 – 6 of 6) sorted by relevance

/dports/games/spacezero/spacezero/src/
H A Dobjects.c1894 if(obj2->habitat==H_SHIP){ls=ls->next;continue;} in NearestObj()
2677 obj_b->habitat=H_SHIP; in BuyShip()
2684 obj_b->habitat=H_SHIP; in BuyShip()
2770 if(obj->subtype==PILOT && obj->habitat==H_SHIP){ls=ls->next;continue;} in PrevCv()
3229 case H_SHIP: in CreateContainerLists()
3433 case H_SHIP: in CreateNearObjsList()
3718 if(ls->obj->habitat!=H_SHIP){ in MarkObjs()
3741 if(ls->obj->habitat!=H_SHIP){ in MarkObjs()
4274 if(obj1->habitat==H_SHIP)obj1=obj1->in; in Distance2()
4275 if(obj2->habitat==H_SHIP)obj2=obj2->in; in Distance2()
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H A Dspacezero.c1200 case H_SHIP: in MainLoop()
1972 if(obj->habitat==H_SHIP){ in UpdateShip()
2018 case H_SHIP: in UpdateShip()
2538 if(obj1->habitat==H_SHIP){ in Collision()
2600 if(obj2->habitat==H_SHIP){ in Collision()
2912 objt1->habitat=H_SHIP; in Collision()
3983 if(obj->habitat==H_SHIP){ in CheckGame()
H A Dai.c492 case H_SHIP: in ai()
1893 case H_SHIP: in Coordinates()
3158 case H_SHIP: in OtherProc()
3174 if(obj1->habitat==H_SHIP){ls=ls->next;continue;} in OtherProc()
3192 case H_SHIP: in OtherProc()
H A Dshell.c1802 case H_SHIP: in GetView()
H A Dgraphics.c1470 if(cv->habitat==H_SHIP){ls=ls->next;continue;} in DrawObjs()
/dports/games/spacezero/spacezero/include/
H A Dobjects.h51 #define H_SHIP 3 macro