Searched refs:H_SHIP (Results 1 – 6 of 6) sorted by relevance
1894 if(obj2->habitat==H_SHIP){ls=ls->next;continue;} in NearestObj()2677 obj_b->habitat=H_SHIP; in BuyShip()2684 obj_b->habitat=H_SHIP; in BuyShip()2770 if(obj->subtype==PILOT && obj->habitat==H_SHIP){ls=ls->next;continue;} in PrevCv()3229 case H_SHIP: in CreateContainerLists()3433 case H_SHIP: in CreateNearObjsList()3718 if(ls->obj->habitat!=H_SHIP){ in MarkObjs()3741 if(ls->obj->habitat!=H_SHIP){ in MarkObjs()4274 if(obj1->habitat==H_SHIP)obj1=obj1->in; in Distance2()4275 if(obj2->habitat==H_SHIP)obj2=obj2->in; in Distance2()[all …]
1200 case H_SHIP: in MainLoop()1972 if(obj->habitat==H_SHIP){ in UpdateShip()2018 case H_SHIP: in UpdateShip()2538 if(obj1->habitat==H_SHIP){ in Collision()2600 if(obj2->habitat==H_SHIP){ in Collision()2912 objt1->habitat=H_SHIP; in Collision()3983 if(obj->habitat==H_SHIP){ in CheckGame()
492 case H_SHIP: in ai()1893 case H_SHIP: in Coordinates()3158 case H_SHIP: in OtherProc()3174 if(obj1->habitat==H_SHIP){ls=ls->next;continue;} in OtherProc()3192 case H_SHIP: in OtherProc()
1802 case H_SHIP: in GetView()
1470 if(cv->habitat==H_SHIP){ls=ls->next;continue;} in DrawObjs()
51 #define H_SHIP 3 macro