/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/frag/ |
H A D | ground.frag | 62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/graphics/wings/wings-8d019ebe48/e3d/ |
H A D | e3d_q.erl | 194 HalfAngle = Angle*(math:pi()/180.0/2.0), 195 Sin = math:sin(HalfAngle), 196 Cos = math:cos(HalfAngle), 201 HalfAngle = Angle*0.5, 202 Sin = math:sin(HalfAngle), 203 Cos = math:cos(HalfAngle),
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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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H A D | ocean.vert | 74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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H A D | ocean.vert | 74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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H A D | ocean.vert | 74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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H A D | ocean.vert | 74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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H A D | ocean.vert | 74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/vert/ |
H A D | ground.vert | 77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz); 79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec)); 81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle)); 83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
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/dports/games/rottdc/rottdc-1.0-2/rott/ |
H A D | fx_man.c | 95 int HalfAngle; in MV_CalcPanTable() local 98 HalfAngle = ( MV_NumPanPositions / 2 ); in MV_CalcPanTable() 103 for( angle = 0; angle <= HalfAngle / 2; angle++ ) in MV_CalcPanTable() 109 MV_PanTable[ HalfAngle - angle ][ distance ].left = ramp; in MV_CalcPanTable() 110 MV_PanTable[ HalfAngle + angle ][ distance ].left = level; in MV_CalcPanTable() 114 MV_PanTable[ HalfAngle - angle ][ distance ].right = level; in MV_CalcPanTable() 115 MV_PanTable[ HalfAngle + angle ][ distance ].right = ramp; in MV_CalcPanTable()
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