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Searched refs:HalfAngle (Results 1 – 25 of 31) sorted by relevance

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/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/frag/
H A Dground.frag62 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
64 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
66 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
68 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/graphics/wings/wings-8d019ebe48/e3d/
H A De3d_q.erl194 HalfAngle = Angle*(math:pi()/180.0/2.0),
195 Sin = math:sin(HalfAngle),
196 Cos = math:cos(HalfAngle),
201 HalfAngle = Angle*0.5,
202 Sin = math:sin(HalfAngle),
203 Cos = math:cos(HalfAngle),
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
H A Docean.vert74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
H A Docean.vert74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
H A Docean.vert74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
H A Docean.vert74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/spirv-cross/spirv-cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
H A Docean.vert74 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
76 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
78 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
80 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/shaders/vert/
H A Dground.vert77 mediump vec3 HalfAngle = normalize(-EyeVec + g_SunDir.xyz);
79 mediump float v_dot_h = saturate(dot(HalfAngle, -EyeVec));
81 mediump float n_dot_h = saturate(dot(Normal, HalfAngle));
83 mediump float h_dot_l = saturate(dot(g_SunDir.xyz, HalfAngle));
/dports/games/rottdc/rottdc-1.0-2/rott/
H A Dfx_man.c95 int HalfAngle; in MV_CalcPanTable() local
98 HalfAngle = ( MV_NumPanPositions / 2 ); in MV_CalcPanTable()
103 for( angle = 0; angle <= HalfAngle / 2; angle++ ) in MV_CalcPanTable()
109 MV_PanTable[ HalfAngle - angle ][ distance ].left = ramp; in MV_CalcPanTable()
110 MV_PanTable[ HalfAngle + angle ][ distance ].left = level; in MV_CalcPanTable()
114 MV_PanTable[ HalfAngle - angle ][ distance ].right = level; in MV_CalcPanTable()
115 MV_PanTable[ HalfAngle + angle ][ distance ].right = ramp; in MV_CalcPanTable()

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