Searched refs:HasEventType (Results 1 – 8 of 8) sorted by relevance
327 bool EventDeviceInfo::HasEventType(unsigned int type) const { in HasEventType() function in ui::EventDeviceInfo505 if (!HasEventType(EV_KEY)) in HasKeyboard()542 if (!HasEventType(EV_KEY)) in HasGamepad()559 return HasEventType(EV_FF) && HasFfEvent(FF_RUMBLE); in SupportsRumble()
78 bool HasEventType(unsigned int type) const; in COMPONENT_EXPORT()
301 bool EventDeviceInfo::HasEventType(unsigned int type) const { in HasEventType() function in ui::EventDeviceInfo473 if (!HasEventType(EV_KEY)) in HasKeyboard()506 if (!HasEventType(EV_KEY)) in HasGamepad()
76 bool HasEventType(unsigned int type) const; in COMPONENT_EXPORT()
127 bool report = txt->HasEventType( GDLWidget::EV_ALL ); in BEGIN_EVENT_TABLE()551 bool report = txtWidget->HasEventType( GDLWidget::EV_ALL ); in OnTextMouseEvents()605 bool report = widget->HasEventType( GDLWidget::EV_ALL ); in OnTextPaste()656 bool report = widget->HasEventType( GDLWidget::EV_ALL ); in OnTextCut()703 if (!(widget->HasEventType( GDLWidget::EV_ALL ))) return; in OnText()
526 bool HasEventType( DULong evType) const { return (eventFlags & evType) != 0;} in HasEventType() function in GDLWidget
4871 func (e *Event) HasEventType() bool { func