Searched refs:HasLua (Results 1 – 3 of 3) sorted by relevance
63 void level_has_embedded_physics_lua(int Level, bool& HasPhysics, bool& HasLua);
2616 void level_has_embedded_physics_lua(int Level, bool& HasPhysics, bool& HasLua) in level_has_embedded_physics_lua() argument2634 HasLua = data_length > 0; in level_has_embedded_physics_lua()
130 bool HasPhysics, HasLua; in GameAvailableMetaserverAnnouncer() local131 level_has_embedded_physics_lua(info.level_number, HasPhysics, HasLua); in GameAvailableMetaserverAnnouncer()141 else if (HasLua) in GameAvailableMetaserverAnnouncer()