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Searched refs:HasLua (Results 1 – 3 of 3) sorted by relevance

/dports/games/alephone/alephone-release-20190331/Source_Files/Files/
H A Dgame_wad.h63 void level_has_embedded_physics_lua(int Level, bool& HasPhysics, bool& HasLua);
H A Dgame_wad.cpp2616 void level_has_embedded_physics_lua(int Level, bool& HasPhysics, bool& HasLua) in level_has_embedded_physics_lua() argument
2634 HasLua = data_length > 0; in level_has_embedded_physics_lua()
/dports/games/alephone/alephone-release-20190331/Source_Files/Network/Metaserver/
H A Dmetaserver_dialogs.cpp130 bool HasPhysics, HasLua; in GameAvailableMetaserverAnnouncer() local
131 level_has_embedded_physics_lua(info.level_number, HasPhysics, HasLua); in GameAvailableMetaserverAnnouncer()
141 else if (HasLua) in GameAvailableMetaserverAnnouncer()