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Searched refs:HasQueueBanner (Results 1 – 11 of 11) sorted by relevance

/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/world/
H A DMapAnimation.cpp142 if (!tileElement->AsPath()->HasQueueBanner()) in map_animation_invalidate_queue_banner()
659 if (path->HasQueueBanner()) in AutoCreateMapAnimations()
H A DTileElement.h316 bool HasQueueBanner() const;
H A DFootpath.cpp1547 bool PathElement::HasQueueBanner() const in HasQueueBanner() function in PathElement
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct12/
H A DRCT12.h463 bool HasQueueBanner() const;
H A DRCT12.cpp163 bool RCT12PathElement::HasQueueBanner() const in HasQueueBanner() function in RCT12PathElement
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/paint/tile_element/
H A DPaint.Path.cpp413 if (!pathElement.HasQueueBanner()) in sub_6A4101()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/scripting/bindings/world/
H A DScTileElement.cpp1229 if (el != nullptr && el->HasQueueBanner()) in queueBannerDirection_get()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/peep/
H A DPeep.cpp2104 if ((tile_element->AsPath()->HasQueueBanner()) in peep_interact_with_path()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct2/
H A DS6Exporter.cpp1885 dst2->SetHasQueueBanner(src2->HasQueueBanner()); in ExportTileElement()
H A DS6Importer.cpp1237 dst2->SetHasQueueBanner(src2->HasQueueBanner()); in ImportTileElement()
/dports/games/openrct2/OpenRCT2-0.3.5.1/src/openrct2/rct1/
H A DS4Importer.cpp1580 dst2->SetHasQueueBanner(src2->HasQueueBanner()); in ImportTileElement()