Searched refs:HasSaveInSlot (Results 1 – 12 of 12) sorted by relevance
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Core/ |
H A D | SaveState.h | 53 bool HasSaveInSlot(const Path &gameFilename, int slot);
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H A D | SaveState.cpp | 600 bool HasSaveInSlot(const Path &gameFilename, int slot) in HasSaveInSlot() function
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/dports/emulators/ppsspp/ppsspp-1.12.3/Core/ |
H A D | SaveState.h | 53 bool HasSaveInSlot(const Path &gameFilename, int slot);
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H A D | SaveState.cpp | 600 bool HasSaveInSlot(const Path &gameFilename, int slot) in HasSaveInSlot() function
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Core/ |
H A D | SaveState.h | 53 bool HasSaveInSlot(const Path &gameFilename, int slot);
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H A D | SaveState.cpp | 600 bool HasSaveInSlot(const Path &gameFilename, int slot) in HasSaveInSlot() function
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/UI/ |
H A D | PauseScreen.cpp | 300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView() 475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked()
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H A D | EmuScreen.cpp | 1052 if (SaveState::HasSaveInSlot(gamePath_, currentSlot)) { in update() 1504 …autoSlot = (SaveState::HasSaveInSlot(gamePath_, g_Config.iAutoLoadSaveState - 3)) ? (g_Config.iAut… in autoLoad()
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/dports/emulators/ppsspp/ppsspp-1.12.3/UI/ |
H A D | PauseScreen.cpp | 300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView() 475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked()
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H A D | EmuScreen.cpp | 1052 if (SaveState::HasSaveInSlot(gamePath_, currentSlot)) { in update() 1504 …autoSlot = (SaveState::HasSaveInSlot(gamePath_, g_Config.iAutoLoadSaveState - 3)) ? (g_Config.iAut… in autoLoad()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/UI/ |
H A D | PauseScreen.cpp | 300 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in SaveSlotView() 475 if (SaveState::HasSaveInSlot(gamePath_, slot)) { in OnScreenshotClicked()
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H A D | EmuScreen.cpp | 1052 if (SaveState::HasSaveInSlot(gamePath_, currentSlot)) { in update() 1504 …autoSlot = (SaveState::HasSaveInSlot(gamePath_, g_Config.iAutoLoadSaveState - 3)) ? (g_Config.iAut… in autoLoad()
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