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Searched refs:HaveUniform (Results 1 – 4 of 4) sorted by relevance

/dports/games/openclonk/openclonk-release-8.1-src/src/graphics/
H A DC4Shader.h122 bool HaveUniform(int iUniform) const in HaveUniform() function
137 bool HaveUniform(int iUniform) const in HaveUniform() function
210 if (pShader->HaveUniform(iUniform)) in SetUniform1i()
214 if (pShader->HaveUniform(iUniform)) in SetUniform2i()
218 if (pShader->HaveUniform(iUniform)) in SetUniform3i()
222 if (pShader->HaveUniform(iUniform)) in SetUniform4i()
226 if (pShader->HaveUniform(iUniform)) in SetUniform1ui()
230 if (pShader->HaveUniform(iUniform)) in Setuniform2ui()
234 if (pShader->HaveUniform(iUniform)) in Setuniform3ui()
238 if (pShader->HaveUniform(iUniform)) in Setuniform4ui()
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H A DC4Shader.cpp674 if (!pShader->HaveUniform(iUniform)) return 0; in AllocTexUnit()
H A DC4DrawMeshGL.cpp916 if(!shader->HaveUniform(uniform)) continue; // optimized out in RenderSubMeshImpl()
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4LandscapeRender.cpp994 if(shader->HaveUniform(C4LRU_LandscapeTex)) in Draw()