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Searched refs:HelmetImageLayer (Results 1 – 4 of 4) sorted by relevance

/dports/games/wyrmgus/Wyrmgus-3.5.4/src/video/
H A Dcursor.cpp269 …*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, HelmetImageLayer), ThisPlayer-… in DrawBuildingCursor()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/unit/
H A Dunittype.h104 HelmetImageLayer, enumerator
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/unit/
H A Dunittype.cpp3115 } else if (image_layer == HelmetImageLayer) { in GetImageLayerNameById()
3151 return HelmetImageLayer; in GetImageLayerIdByName()
H A Dunit_draw.cpp1326 DrawPlayerColorOverlay(*type, this->GetLayerSprite(HelmetImageLayer), player, frame, screenPos); in Draw()