Searched refs:HelmetImageLayer (Results 1 – 4 of 4) sorted by relevance
269 …*CursorBuilding, CursorBuilding->GetDefaultLayerSprite(*ThisPlayer, HelmetImageLayer), ThisPlayer-… in DrawBuildingCursor()
104 HelmetImageLayer, enumerator
3115 } else if (image_layer == HelmetImageLayer) { in GetImageLayerNameById()3151 return HelmetImageLayer; in GetImageLayerIdByName()
1326 DrawPlayerColorOverlay(*type, this->GetLayerSprite(HelmetImageLayer), player, frame, screenPos); in Draw()