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Searched refs:HitElementPtr (Results 1 – 1 of 1) sorted by relevance

/dports/games/uqm/uqm-0.8.0/src/uqm/
H A Dweapon.c38 ELEMENT *HitElementPtr, POINT *pHPt) in weapon_collision_cb() argument
40 weapon_collision (WeaponElementPtr, pWPt, HitElementPtr, pHPt); in weapon_collision_cb()
136 ELEMENT *HitElementPtr, POINT *pHPt) in weapon_collision() argument
146 && ((HitElementPtr->state_flags & FINITE_LIFE) in weapon_collision()
147 || HitElementPtr->life_span == NORMAL_LIFE)) in weapon_collision()
153 || !elementsOfSamePlayer (HitElementPtr, WeaponElementPtr))) in weapon_collision()
156 do_damage (HitElementPtr, damage); in weapon_collision()
157 if (HitElementPtr->hit_points) in weapon_collision()
161 if (!(HitElementPtr->state_flags & FINITE_LIFE) in weapon_collision()
163 & */ HitElementPtr->state_flags & COLLISION) in weapon_collision()
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