Searched refs:Hu_MenuConfirmInitNewGame (Results 1 – 1 of 1) sorted by relevance
3591 static int Hu_MenuConfirmInitNewGame(msgresponse_t response, int /*userValue*/, void * /*context*/) in Hu_MenuConfirmInitNewGame() function3613 … Hu_MsgStart(MSG_YESNO, Defs().text[nightmareTextNum].text, Hu_MenuConfirmInitNewGame, 0, NULL); in Hu_MenuInitNewGame()