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Searched refs:Hunk_FreeToHighMark (Results 1 – 25 of 27) sorted by relevance

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/dports/games/mvdsv/mvdsv-0.34/src/
H A Dzone.c231 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighMark()
237 void Hunk_FreeToHighMark(int mark) in Hunk_FreeToHighMark() function
241 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_FreeToHighMark()
264 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighAllocName()
309 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_TempAlloc()
H A Dzone.h94 void Hunk_FreeToHighMark (int mark);
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dzone.c231 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighMark()
237 void Hunk_FreeToHighMark(int mark) in Hunk_FreeToHighMark() function
241 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_FreeToHighMark()
264 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighAllocName()
309 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_TempAlloc()
H A Dzone.h94 void Hunk_FreeToHighMark (int mark);
/dports/games/quakeforge/quakeforge-0.7.2/libs/util/
H A Dzone.c519 Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function
523 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark()
536 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark()
613 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAlloc()
648 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
991 Hunk_FreeToHighMark (hunk_size - ((byte*)cs->prev - hunk_base)); in Cache_Free()
993 Hunk_FreeToHighMark (0); in Cache_Free()
/dports/games/tenebrae/tenebrae_0/
H A Dzone.c457 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark()
463 void Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function
468 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark()
491 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAllocName()
536 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
H A Dzone.h105 void Hunk_FreeToHighMark (int mark);
H A Dvid_vga.c284 Hunk_FreeToHighMark (VGA_highhunkmark); in VGA_FreeAndAllocVidbuffer()
H A Dvid_x.c307 Hunk_FreeToHighMark (X11_highhunkmark); in ResetFrameBuffer()
361 Hunk_FreeToHighMark (X11_highhunkmark); in ResetSharedFrameBuffers()
H A Dvid_svgalib.c516 Hunk_FreeToHighMark (VID_highhunkmark); in VID_SetMode()
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dzone.c457 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark()
463 void Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function
468 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark()
491 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAllocName()
536 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
H A Dzone.h105 void Hunk_FreeToHighMark (int mark);
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dzone.c493 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark()
499 void Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function
504 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark()
527 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAllocName()
572 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
H A Dzone.h108 void Hunk_FreeToHighMark (int mark);
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dzone.c511 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighMark()
517 void Hunk_FreeToHighMark(int mark) in Hunk_FreeToHighMark() function
522 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_FreeToHighMark()
545 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighAllocName()
590 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_TempAlloc()
H A Dzone.h105 void Hunk_FreeToHighMark(int mark);
/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/
H A Dzone.h119 void Hunk_FreeToHighMark (int mark);
H A Dzone.c458 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark()
464 void Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function
469 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark()
492 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAllocName()
537 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
H A Dvid_vga.c286 Hunk_FreeToHighMark (VGA_highhunkmark); in VGA_FreeAndAllocVidbuffer()
H A Dvid_svgalib.c344 Hunk_FreeToHighMark (VID_highhunkmark); in VID_SetMode()
H A Dvid_sdl.c191 Hunk_FreeToHighMark (VID_highhunkmark); in VID_AllocBuffers()
H A Dvid_cgx.c243 Hunk_FreeToHighMark (VID_highhunkmark); in VID_AllocBuffers()
H A Dvid_win.c243 Hunk_FreeToHighMark (VID_highhunkmark); in VID_AllocBuffers()
/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/
H A Dvid_next.m418 Hunk_FreeToHighMark (vid_high_hunk_mark);
/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/
H A Dvid_next.m418 Hunk_FreeToHighMark (vid_high_hunk_mark);

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