/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | zone.c | 231 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighMark() 237 void Hunk_FreeToHighMark(int mark) in Hunk_FreeToHighMark() function 241 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_FreeToHighMark() 264 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighAllocName() 309 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_TempAlloc()
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H A D | zone.h | 94 void Hunk_FreeToHighMark (int mark);
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/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | zone.c | 231 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighMark() 237 void Hunk_FreeToHighMark(int mark) in Hunk_FreeToHighMark() function 241 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_FreeToHighMark() 264 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighAllocName() 309 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_TempAlloc()
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H A D | zone.h | 94 void Hunk_FreeToHighMark (int mark);
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/dports/games/quakeforge/quakeforge-0.7.2/libs/util/ |
H A D | zone.c | 519 Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function 523 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark() 536 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark() 613 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAlloc() 648 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc() 991 Hunk_FreeToHighMark (hunk_size - ((byte*)cs->prev - hunk_base)); in Cache_Free() 993 Hunk_FreeToHighMark (0); in Cache_Free()
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/dports/games/tenebrae/tenebrae_0/ |
H A D | zone.c | 457 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark() 463 void Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function 468 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark() 491 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAllocName() 536 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
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H A D | zone.h | 105 void Hunk_FreeToHighMark (int mark);
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H A D | vid_vga.c | 284 Hunk_FreeToHighMark (VGA_highhunkmark); in VGA_FreeAndAllocVidbuffer()
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H A D | vid_x.c | 307 Hunk_FreeToHighMark (X11_highhunkmark); in ResetFrameBuffer() 361 Hunk_FreeToHighMark (X11_highhunkmark); in ResetSharedFrameBuffers()
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H A D | vid_svgalib.c | 516 Hunk_FreeToHighMark (VID_highhunkmark); in VID_SetMode()
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | zone.c | 457 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark() 463 void Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function 468 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark() 491 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAllocName() 536 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
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H A D | zone.h | 105 void Hunk_FreeToHighMark (int mark);
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | zone.c | 493 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark() 499 void Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function 504 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark() 527 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAllocName() 572 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
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H A D | zone.h | 108 void Hunk_FreeToHighMark (int mark);
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | zone.c | 511 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighMark() 517 void Hunk_FreeToHighMark(int mark) in Hunk_FreeToHighMark() function 522 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_FreeToHighMark() 545 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_HighAllocName() 590 Hunk_FreeToHighMark(hunk_tempmark); in Hunk_TempAlloc()
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H A D | zone.h | 105 void Hunk_FreeToHighMark(int mark);
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/dports/games/uhexen2/hexen2source-1.5.9/engine/h2shared/ |
H A D | zone.h | 119 void Hunk_FreeToHighMark (int mark);
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H A D | zone.c | 458 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighMark() 464 void Hunk_FreeToHighMark (int mark) in Hunk_FreeToHighMark() function 469 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_FreeToHighMark() 492 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_HighAllocName() 537 Hunk_FreeToHighMark (hunk_tempmark); in Hunk_TempAlloc()
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H A D | vid_vga.c | 286 Hunk_FreeToHighMark (VGA_highhunkmark); in VGA_FreeAndAllocVidbuffer()
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H A D | vid_svgalib.c | 344 Hunk_FreeToHighMark (VID_highhunkmark); in VID_SetMode()
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H A D | vid_sdl.c | 191 Hunk_FreeToHighMark (VID_highhunkmark); in VID_AllocBuffers()
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H A D | vid_cgx.c | 243 Hunk_FreeToHighMark (VID_highhunkmark); in VID_AllocBuffers()
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H A D | vid_win.c | 243 Hunk_FreeToHighMark (VID_highhunkmark); in VID_AllocBuffers()
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/dports/games/quake2-source/quake2-r0.16.2/src/rhapsody/ |
H A D | vid_next.m | 418 Hunk_FreeToHighMark (vid_high_hunk_mark);
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/dports/games/quake2lnx/quake2-r0.16.2/src/rhapsody/ |
H A D | vid_next.m | 418 Hunk_FreeToHighMark (vid_high_hunk_mark);
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