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Searched refs:IA_RELOAD (Results 1 – 5 of 5) sorted by relevance

/dports/games/ufoai/ufoai-2.5-source/src/game/
H A Dg_actor.cpp661 if (ia == IA_RELOAD || ia == IA_RELOAD_SWAP) { in G_ActorInvMove()
670 if (ia == IA_RELOAD) { in G_ActorInvMove()
H A Dinv_shared.h79 IA_RELOAD, /**< reload weapon */ enumerator
H A Dinventory.cpp397 return IA_RELOAD; in moveInInventory()
/dports/games/ufoai/ufoai-2.5-source/src/client/
H A Dcl_inventory.cpp86 case IA_RELOAD: in INV_MoveItem()
/dports/games/ufoai/ufoai-2.5-source/src/tests/
H A Dtest_inventory.cpp202 …CU_ASSERT_EQUAL(IA_RELOAD, i.moveInInventory(&inv, containerFrom, addedItem, container, NONE, NONE… in testItemReload()