Searched refs:IA_RELOAD (Results 1 – 5 of 5) sorted by relevance
661 if (ia == IA_RELOAD || ia == IA_RELOAD_SWAP) { in G_ActorInvMove()670 if (ia == IA_RELOAD) { in G_ActorInvMove()
79 IA_RELOAD, /**< reload weapon */ enumerator
397 return IA_RELOAD; in moveInInventory()
86 case IA_RELOAD: in INV_MoveItem()
202 …CU_ASSERT_EQUAL(IA_RELOAD, i.moveInInventory(&inv, containerFrom, addedItem, container, NONE, NONE… in testItemReload()