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Searched refs:ICMGo (Results 1 – 4 of 4) sorted by relevance

/dports/games/stratagus/stratagus-3.2.0/src/network/
H A Dnetconnect.cpp519 const CInitMessage_Header message(MessageInit_FromClient, ICMGo); in Send_Go()
703 case ICMGo: { // Server's final go .. in Parse()
1691 case ICMGo: { in NetworkServerStartGame()
1722 const CInitMessage_Header message_go(MessageInit_FromServer, ICMGo); in NetworkServerStartGame()
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/network/
H A Dnetconnect.cpp515 const CInitMessage_Header message(MessageInit_FromClient, ICMGo); in Send_Go()
699 case ICMGo: { // Server's final go .. in Parse()
1694 case ICMGo: { in NetworkServerStartGame()
1721 const CInitMessage_Header message_go(MessageInit_FromServer, ICMGo); in NetworkServerStartGame()
/dports/games/stratagus/stratagus-3.2.0/src/include/
H A Dnet_message.h124 ICMGo, /// Client is ready to run enumerator
/dports/games/wyrmgus/Wyrmgus-3.5.4/src/include/
H A Dnet_message.h127 ICMGo, /// Client is ready to run enumerator