Searched refs:ICMGo (Results 1 – 4 of 4) sorted by relevance
519 const CInitMessage_Header message(MessageInit_FromClient, ICMGo); in Send_Go()703 case ICMGo: { // Server's final go .. in Parse()1691 case ICMGo: { in NetworkServerStartGame()1722 const CInitMessage_Header message_go(MessageInit_FromServer, ICMGo); in NetworkServerStartGame()
515 const CInitMessage_Header message(MessageInit_FromClient, ICMGo); in Send_Go()699 case ICMGo: { // Server's final go .. in Parse()1694 case ICMGo: { in NetworkServerStartGame()1721 const CInitMessage_Header message_go(MessageInit_FromServer, ICMGo); in NetworkServerStartGame()
124 ICMGo, /// Client is ready to run enumerator
127 ICMGo, /// Client is ready to run enumerator