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Searched refs:ID2SPEC (Results 1 – 2 of 2) sorted by relevance

/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/Headers/
H A Dobjsim.h34 #define ID2SPEC(id) (objs[(id)].specID) macro
67 …(get_critter_bitmap((id), ID2TRIP((id)), get_crit_posture(ID2SPEC(id)), objs[(id)].info.current_fr…
69 …(release_critter_bitmap(ID2TRIP((id)), get_crit_posture(ID2SPEC(id)), objs[(id)].info.current_fram…
71 …(get_critter_bitmap_fast((id), ID2TRIP((id)), get_crit_posture(ID2SPEC(id)), objs[(id)].info.curre…
83 #define get_anim_bitmap_obj(id) (get_anim_bitmap(ID2TRIP((id)), objAnimatings[ID2SPEC(id)].current_…
/dports/games/shockolate/systemshock-0.8.2-43-ga9eb1b93/src/GameSrc/
H A Dtrigger.c1631 … objBigstuffs[ID2SPEC(p2)].data2 = 0x100 | (SCREEN_DIGIT_0 + (0xF & (combo >> (4 * (6 - p3))))); in trap_hack_func()
1636 uint *field = &(objFixtures[ID2SPEC(p2)].p1); in trap_hack_func()