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Searched refs:ID3D10ShaderReflectionConstantBuffer (Results 1 – 25 of 193) sorted by relevance

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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/dxsdk/
H A Dd3d10shader.h301 typedef interface ID3D10ShaderReflectionConstantBuffer ID3D10ShaderReflectionConstantBuffer; typedef
302 typedef interface ID3D10ShaderReflectionConstantBuffer *LPD3D10SHADERREFLECTIONCONSTANTBUFFER;
305 …terface DECLSPEC_UUID("66C66A94-DDDD-4b62-A66A-F0DA33C2B4D0") ID3D10ShaderReflectionConstantBuffer;
310 #define INTERFACE ID3D10ShaderReflectionConstantBuffer
312 DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer) in DECLARE_INTERFACE() argument
339 …STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByIndex)(THIS_ UINT Index) PURE; in DECLARE_INTERFACE_() local
340 …STDMETHOD_(ID3D10ShaderReflectionConstantBuffer*, GetConstantBufferByName)(THIS_ LPCSTR Name) PURE; in DECLARE_INTERFACE_() local
/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/stylua/StyLua-0.11.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/multimedia/librav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/interactive_rebase_tool/git-interactive-rebase-tool-1.2.1/cargo-crates/winapi-0.3.6/src/um/
H A Dd3d10shader.rs165 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
169 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
190 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
193 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/multimedia/rav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/net-im/zkgroup/zkgroup-0.7.4/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/editors/kibi/kibi-0.2.2/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/misc/broot/broot-1.7.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/rust-bindgen/bindgen-0.59.2/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/sccache/sccache-0.2.15/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/rust-cbindgen/cbindgen-0.20.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/net/gemserv/gemserv-v0.4.5/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/bingrep/bingrep-0.8.5/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/net/routinator/routinator-0.10.2/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/devel/git-delta/delta-0.9.2/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/www/castor/castor-0.8.16/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/games/genact/genact-0.10.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/textproc/sonic/sonic-1.3.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
/dports/lang/gleam/gleam-0.18.2/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d10shader.rs164 pub type LPD3D10SHADERREFLECTIONCONSTANTBUFFER = *mut ID3D10ShaderReflectionConstantBuffer;
168 interface ID3D10ShaderReflectionConstantBuffer(ID3D10ShaderReflectionConstantBufferVtbl) {
189 ) -> *mut ID3D10ShaderReflectionConstantBuffer,
192 ) -> *mut ID3D10ShaderReflectionConstantBuffer,

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