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Searched refs:IDC_ADAPT_STATIC (Results 1 – 8 of 8) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/
H A Dresources.h188 #define IDC_ADAPT_STATIC 1861 macro
H A Dmax_object.rc259 RTEXT "Threshold:",IDC_ADAPT_STATIC,2,46,34,8,NOT WS_GROUP
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h976 #define IDC_ADAPT_STATIC 1861 macro
H A Dshaders.rc915 RTEXT "Threshold:",IDC_ADAPT_STATIC,2,46,34,8,NOT WS_GROUP
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h1035 #define IDC_ADAPT_STATIC 1861 macro
H A Dmtl.rc2514 RTEXT "Threshold:",IDC_ADAPT_STATIC,80,24,35,8
2537 RTEXT "Threshold:",IDC_ADAPT_STATIC,2,55,34,8,NOT WS_GROUP
2745 RTEXT "Threshold:",IDC_ADAPT_STATIC,126,49,34,8,NOT WS_GROUP
H A Dstdmtl2.cpp2291 HWND hwThresh = GetDlgItem( hwnd, IDC_ADAPT_STATIC ); in EnableLocalSamplerControls()
2324 HWND hwThresh = GetDlgItem( hwnd, IDC_ADAPT_STATIC ); in UpdateSamplingParams()
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp2030 HWND hwThresh = GetDlgItem( hwnd, IDC_ADAPT_STATIC ); in UpdateSamplingParams()