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Searched refs:IDC_CUBE_RT (Results 1 – 4 of 4) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h475 #define IDC_CUBE_RT 1135 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h513 #define IDC_CUBE_RT 1135 macro
H A Dacubic.cpp1655 EnableWindow(GetDlgItem(hPanel,IDC_CUBE_RT), onOff); in SetUseFile()
H A Dmtl.rc604 LTEXT "Right:",IDC_CUBE_RT,12,171,24,8,0,WS_EX_RIGHT