Searched refs:IDC_DIM_AMTSPIN (Results 1 – 9 of 9) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/ |
H A D | resources.h | 37 #define IDC_DIM_AMTSPIN 330 macro
|
H A D | max_object.rc | 306 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,83,11,
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 98 #define IDC_DIM_AMTSPIN 330 macro
|
H A D | shaders.rc | 184 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",WS_TABSTOP, 252 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",WS_TABSTOP,
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 120 #define IDC_DIM_AMTSPIN 330 macro
|
H A D | stdmtl.cpp | 1165 dimSpin = SetupFloatSpinner(hwndDlg, IDC_DIM_AMTSPIN, IDC_DIM_AMT, 0.0f,1.0f,1.0f,.01f); in ExtraPanelProc() 1222 case IDC_DIM_AMTSPIN: in ExtraPanelProc()
|
H A D | mtl.rc | 170 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,83,11,10 1335 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,83,11,10 2667 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,106,11,10 2708 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,106,11,10
|
H A D | stdmtl2.cpp | 680 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_DIM_AMT, IDC_DIM_AMTSPIN, 0.01,
|
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 386 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_DIM_AMT, IDC_DIM_AMTSPIN, 0.01,
|