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Searched refs:IDC_DIM_AMTSPIN (Results 1 – 9 of 9) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/
H A Dresources.h37 #define IDC_DIM_AMTSPIN 330 macro
H A Dmax_object.rc306 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,83,11,
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h98 #define IDC_DIM_AMTSPIN 330 macro
H A Dshaders.rc184 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",WS_TABSTOP,
252 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",WS_TABSTOP,
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h120 #define IDC_DIM_AMTSPIN 330 macro
H A Dstdmtl.cpp1165 dimSpin = SetupFloatSpinner(hwndDlg, IDC_DIM_AMTSPIN, IDC_DIM_AMT, 0.0f,1.0f,1.0f,.01f); in ExtraPanelProc()
1222 case IDC_DIM_AMTSPIN: in ExtraPanelProc()
H A Dmtl.rc170 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,83,11,10
1335 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,83,11,10
2667 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,106,11,10
2708 CONTROL "0,255,0",IDC_DIM_AMTSPIN,"SpinnerControl",0x0,112,106,11,10
H A Dstdmtl2.cpp680 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_DIM_AMT, IDC_DIM_AMTSPIN, 0.01,
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp386 p_ui, TYPE_SPINNER, EDITTYPE_FLOAT, IDC_DIM_AMT, IDC_DIM_AMTSPIN, 0.01,