Searched refs:IDC_MIXCURVE (Results 1 – 6 of 6) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mixmat.cpp | 278 GetClientRectP(GetDlgItem(hWnd,IDC_MIXCURVE),&rect); in DrawCurve() 329 GetClientRectP(GetDlgItem(hWnd,IDC_MIXCURVE),&rect); in DlgProc()
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H A D | mix.cpp | 332 GetClientRectP(GetDlgItem(hWnd,IDC_MIXCURVE),&rect); in DrawCurve() 375 GetClientRectP(GetDlgItem(hWnd,IDC_MIXCURVE),&rect); in DlgProc()
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H A D | error.fx | 278 GetClientRectP(GetDlgItem(hWnd,IDC_MIXCURVE),&rect); 329 GetClientRectP(GetDlgItem(hWnd,IDC_MIXCURVE),&rect);
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H A D | mtlres.h | 290 #define IDC_MIXCURVE 1055 macro
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H A D | mtl.rc | 357 CONTROL "",IDC_MIXCURVE,"Static",SS_BLACKFRAME | SS_SUNKEN,40,82,60,55 556 CONTROL "",IDC_MIXCURVE,"Static",SS_BLACKFRAME,41,85,60,55
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 265 #define IDC_MIXCURVE 1055 macro
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