Searched refs:IDC_MULTI (Results 1 – 8 of 8) sorted by relevance
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/ |
H A D | missionnotesdlg.cpp | 141 ON_BN_CLICKED(IDC_MULTI, OnMulti) in BEGIN_MESSAGE_MAP() 190 is_multi = (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1); in OnOK() 517 ((CButton *) GetDlgItem(IDC_MULTI))->SetCheck(1); in OnInitDialog() 600 if (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1){ in set_types()
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H A D | resource.h | 932 #define IDC_MULTI 1471 macro
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H A D | fred.rc | 801 CONTROL "Multi Player",IDC_MULTI,"Button",BS_AUTORADIOBUTTON,7,72,52,10
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/ |
H A D | missionnotesdlg.cpp | 147 ON_BN_CLICKED(IDC_MULTI, OnMulti) in BEGIN_MESSAGE_MAP() 197 is_multi = (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1); in OnOK() 478 ((CButton *) GetDlgItem(IDC_MULTI))->SetCheck(1); in OnInitDialog() 561 if (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1){ in set_types()
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H A D | resource.h | 874 #define IDC_MULTI 1471 macro
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H A D | fred.rc | 844 CONTROL "Multi Player",IDC_MULTI,"Button",BS_AUTORADIOBUTTON,7,72,52,10
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/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/data/windows/ |
H A D | resource.h | 1173 #define IDC_MULTI 1006 macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 252 #define IDC_MULTI 1045 macro
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