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Searched refs:IDC_MULTI (Results 1 – 8 of 8) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dmissionnotesdlg.cpp141 ON_BN_CLICKED(IDC_MULTI, OnMulti) in BEGIN_MESSAGE_MAP()
190 is_multi = (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1); in OnOK()
517 ((CButton *) GetDlgItem(IDC_MULTI))->SetCheck(1); in OnInitDialog()
600 if (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1){ in set_types()
H A Dresource.h932 #define IDC_MULTI 1471 macro
H A Dfred.rc801 CONTROL "Multi Player",IDC_MULTI,"Button",BS_AUTORADIOBUTTON,7,72,52,10
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dmissionnotesdlg.cpp147 ON_BN_CLICKED(IDC_MULTI, OnMulti) in BEGIN_MESSAGE_MAP()
197 is_multi = (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1); in OnOK()
478 ((CButton *) GetDlgItem(IDC_MULTI))->SetCheck(1); in OnInitDialog()
561 if (((CButton *) GetDlgItem(IDC_MULTI))->GetCheck() == 1){ in set_types()
H A Dresource.h874 #define IDC_MULTI 1471 macro
H A Dfred.rc844 CONTROL "Multi Player",IDC_MULTI,"Button",BS_AUTORADIOBUTTON,7,72,52,10
/dports/graphics/bonzomatic/Bonzomatic-2021-03-07/data/windows/
H A Dresource.h1173 #define IDC_MULTI 1006 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h252 #define IDC_MULTI 1045 macro