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Searched refs:IDDC_found_rndtown (Results 1 – 6 of 6) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dplayer.pre832 bool IDDC_found_rndtown;
H A Dload2.c1850 p_ptr->IDDC_found_rndtown = tmp8u; in rd_extra()
1853 p_ptr->IDDC_found_rndtown = FALSE; in rd_extra()
H A Dsave.c874 wr_byte(p_ptr->IDDC_found_rndtown); in wr_extra()
H A Dgenerate.c9358 p_ptr->IDDC_found_rndtown = FALSE;
9390 (dun_lev < 100 && (!p_ptr->IDDC_found_rndtown || !in_irondeepdive(wpos)) && (
9406 if (in_irondeepdive(wpos)) p_ptr->IDDC_found_rndtown = TRUE;
H A Ddungeon.c6473 if (is_fixed_irondeepdive_town(&p_ptr->wpos, dlv)) p_ptr->IDDC_found_rndtown = FALSE;
6475 …dive(&p_ptr->wpos) && l_ptr && (l_ptr->flags1 & LF1_RANDOM_TOWN)) p_ptr->IDDC_found_rndtown = TRUE;
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Dtypes.h2949 bool IDDC_found_rndtown; /* prevent multiple random towns within one 'interval' */ member