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Searched refs:IDF_SERVER (Results 1 – 17 of 17) sorted by relevance

/dports/games/bloodfrontier/bloodfrontier/src/shared/
H A Dcommand.h308 #define ICOMMANDG(n, g, proto, b) _COMMAND(ID_COMMAND, , sv_##n, sv_##n, g, proto, b, IDF_SERVER)
309 …ICOMMANDNG(n, name, g, proto, b) _COMMAND(ID_COMMAND, , sv_##n, sv_##name, g, proto, b, IDF_SERVER)
310 …ne CCOMMANDG(n, g, proto, b) _COMMAND(ID_CCOMMAND, (this), sv_##n, sv_##n, g, proto, b, IDF_SERVER)
312 #define VARNG(name, global, min, cur, max) _VAR(sv_##name, sv_##global, min, cur, max, IDF_SERVER)
313 #define VARG(name, min, cur, max) _VAR(sv_##name, sv_##name, min, cur, max, IDF_SERVER)
316 #define HVARG(name, min, cur, max) _VAR(sv_##name, sv_##name, min, cur, max, IDF_SERVER|IDF_HEX)
318 #define FVARNG(name, global, min, cur, max) _FVAR(sv_##name, sv_##global, min, cur, max, IDF_SERVER)
319 #define FVARG(name, min, cur, max) _FVAR(sv_##name, sv_##name, min, cur, max, IDF_SERVER)
321 #define SVARNG(name, global, cur) _SVAR(sv_##name, sv_##global, cur, IDF_SERVER)
322 #define SVARG(name, cur) _SVAR(sv_##name, sv_##name, cur, IDF_SERVER)
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/dports/games/redeclipse16/base-1.6.0/src/engine/
H A Dworldio.cpp850 if(id.flags&IDF_WORLD && !(id.flags&IDF_SERVER)) switch(id.type) in save_config()
865 if(id.type == ID_ALIAS && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.name)) in save_config()
1031 … == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.na… in save_world()
1035 … == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.na… in save_world()
1322 if(!id || !(id->flags&IDF_WORLD) || id->flags&IDF_SERVER) proceed = false; in load_world()
1505 … bool exists = id && id->type == type && id->flags&IDF_WORLD && !(id->flags&IDF_SERVER); in load_world()
H A Dcommand.cpp404 …if(id->flags&IDF_READONLY || id->flags&IDF_CLIENT || id->flags&IDF_SERVER) debugcode("\frvariable … in resetvar()
541 if(versioning && id->flags&IDF_SERVER) setvar(&id->name[3], i, dofunc, def); in setvar()
555 if(versioning && id->flags&IDF_SERVER) setfvar(&id->name[3], f, dofunc, def); in setfvar()
575 if(versioning && id->flags&IDF_SERVER) setsvar(&id->name[3], str, dofunc, def); in setsvar()
790 if(versioning && id->flags&IDF_SERVER) setvar(&id->name[3], val, true); in setvarchecked()
817 if(versioning && id->flags&IDF_SERVER) setfvar(&id->name[3], val, true); in setfvarchecked()
845 if(versioning && id->flags&IDF_SERVER) setsvar(&id->name[3], val, true); in setsvarchecked()
H A Dworld.cpp991 if(id.flags&IDF_WORLD && !(id.flags&IDF_SERVER)) // reset world vars in clearworldvars()
/dports/games/redeclipse/base-2.0.0/src/shared/
H A Dcommand.h57 …IDF_TEXTURE = 1<<6, IDF_CLIENT = 1<<7, IDF_SERVER = 1<<8, IDF_HEX = 1<<9, IDF_UNKNOWN = 1<<10, IDF… enumerator
515 #define IDF_GAME (IDF_SERVER|IDF_REWRITE)
618 VAR(IDF_READONLY, idfbitserver, 0, IDF_SERVER, -1);
/dports/games/redeclipse16/base-1.6.0/src/shared/
H A Dcommand.h48 …LD = 1<<3, IDF_COMPLETE = 1<<4, IDF_TEXTURE = 1<<5, IDF_CLIENT = 1<<6, IDF_SERVER = 1<<7, IDF_HEX … enumerator
419 #define IDF_GAME (IDF_SERVER|IDF_REWRITE)
/dports/games/redeclipse/base-2.0.0/config/ui/
H A Dconsole.cfg123 // IDF_CLIENT || IDF_SERVER
/dports/games/redeclipse/base-2.0.0/src/engine/
H A Dworldio.cpp610 if(id.type == ID_ALIAS && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.name)) in save_config()
780 … == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.na… in save_world()
785 … == ID_FVAR || id.type == ID_SVAR) && id.flags&IDF_WORLD && !(id.flags&IDF_SERVER) && strlen(id.na… in save_world()
1055 if(!id || type != id->type || !(id->flags&IDF_WORLD) || id->flags&IDF_SERVER) in load_world()
H A Dcommand.cpp477 …else if(id->flags&IDF_WORLD || id->flags&IDF_CLIENT || id->flags&IDF_SERVER) debugcode("\frVariabl… in resetvar()
731 if(versioning && id->flags&IDF_SERVER) setvar(&id->name[3], i, dofunc, def); in setvar()
747 if(versioning && id->flags&IDF_SERVER) setfvar(&id->name[3], f, dofunc, def); in setfvar()
768 if(versioning && id->flags&IDF_SERVER) setsvar(&id->name[3], str, dofunc, def); in setsvar()
823 if(!(id->flags&IDF_SERVER)) in setvarlevel()
1065 if(versioning && id->flags&IDF_SERVER) setvar(&id->name[3], val); in setvarchecked()
1099 if(versioning && id->flags&IDF_SERVER) setfvar(&id->name[3], val, true); in setfvarchecked()
1127 if(versioning && id->flags&IDF_SERVER) setsvar(&id->name[3], val, true); in setsvarchecked()
H A Dworld.cpp1145 if(id.flags&IDF_WORLD && !(id.flags&IDF_SERVER)) // reset world vars in clearworldvars()
/dports/games/bloodfrontier/bloodfrontier/src/engine/
H A Dcommand.cpp566 …if(!id || (id->flags&IDF_SERVER && id->type!=ID_COMMAND && id->type!=ID_CCOMMAND) || id->flags&IDF… in executeret()
573 …if(id && id->flags&IDF_SERVER && id->type!=ID_COMMAND && id->type!=ID_CCOMMAND) found = server::se… in executeret()
/dports/games/redeclipse/base-2.0.0/src/game/
H A Dserver.cpp1025 if(id && id->type == ID_VAR && id->flags&IDF_SERVER) \
1041 if(id && id->type == ID_FVAR && id->flags&IDF_SERVER) \
1055 if(id && id->type == ID_SVAR && id->flags&IDF_SERVER) \
1070 …if(id.flags&IDF_SERVER && !(id.flags&IDF_READONLY) && (all || !(id.flags&IDF_WORLD))) // reset vars in resetgamevars()
1117 … if(id.flags&IDF_SERVER && !(id.flags&IDF_READONLY) && !(id.flags&IDF_WORLD)) switch(id.type) in savegamevars()
3579 if(id && id->flags&IDF_SERVER && id->flags&IDF_GAMEMOD) switch(id->type) in checkvar()
3611 if(id && id->flags&IDF_SERVER) in servcmd()
3752 if(id && id->flags&IDF_SERVER) in parsecommand()
3903 …else if(id && id->flags&IDF_SERVER && id->type != ID_COMMAND) found = servcmd(numargs, args[0].get… in rewritecommand()
4060 if(id.flags&IDF_SERVER && !(id.flags&IDF_WORLD)) // reset vars in welcomepacket()
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H A Dclient.cpp397 if(!(id.flags&IDF_SERVER)) // Exclude sv_* duplicates in writegamevarsinfo()
1836 …if(id && id->flags&IDF_WORLD && !(id->flags&IDF_SERVER) && local && m_edit(game::gamemode) && game… in editvar()
/dports/games/redeclipse16/base-1.6.0/src/game/
H A Dserver.cpp947 if(id && id->type == ID_VAR && id->flags&IDF_SERVER) \
961 if(id && id->type == ID_FVAR && id->flags&IDF_SERVER) \
975 if(id && id->type == ID_SVAR && id->flags&IDF_SERVER) \
989 …if(id.flags&IDF_SERVER && !(id.flags&IDF_READONLY) && (all || !(id.flags&IDF_WORLD))) // reset vars in resetgamevars()
1035 … if(id.flags&IDF_SERVER && !(id.flags&IDF_READONLY) && !(id.flags&IDF_WORLD)) switch(id.type) in savegamevars()
3520 if(id && id->flags&IDF_SERVER && id->flags&IDF_GAMEMOD) switch(id->type) in checkvar()
3552 if(id && id->flags&IDF_SERVER) in servcmd()
3685 if(id && id->flags&IDF_SERVER) in parsecommand()
3829 …else if(id && id->flags&IDF_SERVER && id->type != ID_COMMAND) found = servcmd(numargs, args[0].s, … in rewritecommand()
3972 if(id.flags&IDF_SERVER && !(id.flags&IDF_WORLD)) // reset vars in welcomepacket()
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H A Dclient.cpp303 if(!(id.flags&IDF_SERVER)) // Exclude sv_* duplicates in writegamevarsinfo()
1501 if(id && id->flags&IDF_WORLD && !(id->flags&IDF_SERVER) && local && m_edit(game::gamemode)) in editvar()
H A Dhud.cpp1899 if(id->flags&IDF_CLIENT || id->flags&IDF_SERVER) in drawconsole()
/dports/games/bloodfrontier/bloodfrontier/src/game/
H A Dserver.cpp392 if(id.flags&IDF_SERVER) // reset vars in resetgamevars()
1743 if(id && id->flags&IDF_SERVER) in servcmd()
1832 if(id && id->flags&IDF_SERVER) in parsecommand()
2038 if(id.flags&IDF_SERVER) // reset vars in welcomepacket()