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Searched refs:IDM_FILE_QUICK_LOAD_STATE_SLOT_1 (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstManagerSaveStates.cpp49 IDM_FILE_QUICK_LOAD_STATE_SLOT_1 == IDM_FILE_QUICK_LOAD_STATE_SLOT_NEWEST + 1 &&
81 { IDM_FILE_QUICK_LOAD_STATE_SLOT_1, &SaveStates::OnCmdSlotLoad }, in SaveStates()
113 menu[IDM_FILE_QUICK_LOAD_STATE_SLOT_1 + i].Disable(); in SaveStates()
170 menu[ IDM_FILE_QUICK_LOAD_STATE_SLOT_1 + i ].Text() << string; in UpdateMenuTexts()
220 menu[ IDM_FILE_QUICK_LOAD_STATE_SLOT_1 + i ].Disable(); in OnEmuEvent()
251 menu[ IDM_FILE_QUICK_LOAD_STATE_SLOT_1 + index ].Enable(); in SaveToSlot()
327 menu[ IDM_FILE_QUICK_LOAD_STATE_SLOT_1 + i ].Enable(); in ImportSlots()
382 LoadFromSlot( id - IDM_FILE_QUICK_LOAD_STATE_SLOT_1 ); in OnCmdSlotLoad()
H A DNstManagerInput.cpp448 …s::FILE_KEYS + Settings::FILE_KEY_QUICK_LOAD_STATE_1, IDM_FILE_QUICK_LOAD_STATE_SLOT_1 in UpdateSettings()
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/language/
H A Dresource.h53 #define IDM_FILE_QUICK_LOAD_STATE_SLOT_1 808 macro
H A Dlanguage.rc29 MENUITEM ".", IDM_FILE_QUICK_LOAD_STATE_SLOT_1