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Searched refs:IDM_MACHINE_POWER (Results 1 – 4 of 4) sorted by relevance

/dports/emulators/nestopia/nestopia-1.51.1/source/win32/
H A DNstManagerMachine.cpp51 { IDM_MACHINE_POWER, &Machine::OnCmdPower }, in Machine()
94 … menu[IDM_MACHINE_POWER].Text() << Resource::String( on ? IDS_MENU_POWER_OFF : IDS_MENU_POWER_ON ); in UpdateMenu()
103 menu[IDM_MACHINE_POWER].Enable( emulator.IsImage() && emulator.NetPlayers() == 0 ); in UpdateMenuPowerState()
H A DNstManagerInput.cpp471 …{ Settings::MACHINE_KEYS + Settings::MACHINE_KEY_POWER, IDM_MACHINE_POWER in UpdateSettings()
/dports/emulators/nestopia/nestopia-1.51.1/source/win32/language/
H A Dresource.h105 #define IDM_MACHINE_POWER 860 macro
H A Dlanguage.rc111 MENUITEM ".", IDM_MACHINE_POWER