Searched refs:IDS_DS_DIMLEV (Results 1 – 9 of 9) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/ |
H A D | resources.h | 233 #define IDS_DS_DIMLEV 11514 macro
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H A D | max_object.rc | 543 IDS_DS_DIMLEV "Dim Level"
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 1216 #define IDS_DS_DIMLEV 30514 macro
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H A D | shaders.rc | 1236 IDS_DS_DIMLEV "Dim Level"
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 1307 #define IDS_DS_DIMLEV 11514 macro
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H A D | stdmtl.cpp | 2208 IDS_DS_IOR,IDS_DS_BOUNCE,IDS_DS_STATFRIC,IDS_DS_SLIDFRIC,IDS_DS_DIMLEV,IDS_DS_DIMMULT,
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H A D | stdmtl2.cpp | 677 std2_dim_lvl, _T("dimLevel"), TYPE_FLOAT, P_ANIMATABLE, IDS_DS_DIMLEV,
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H A D | mtl.rc | 3339 IDS_DS_DIMLEV "Dim Level"
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 383 std2_dim_lvl, _T("dimLevel"), TYPE_FLOAT, P_ANIMATABLE, IDS_DS_DIMLEV,
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