Home
last modified time | relevance | path

Searched refs:IDS_DS_DYNAMICS (Results 1 – 8 of 8) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/
H A Dresources.h228 #define IDS_DS_DYNAMICS 11484 macro
H A Dmax_object.rc525 IDS_DS_DYNAMICS "Dynamics Properties"
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h1186 #define IDS_DS_DYNAMICS 30484 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h1277 #define IDS_DS_DYNAMICS 11484 macro
H A Dstdmtl2.cpp1154 IDD_DMTL_DYNAM, IDS_DS_DYNAMICS, 0, APPENDROLL_CLOSED, NULL,
2825 case DYNAMICS_PB_SUB: return TSTR(GetString( IDS_DS_DYNAMICS )); in SubAnimName()
H A Dstdmtl.cpp1832 GetString(IDS_DS_DYNAMICS), in BuildDialog()
H A Dmtl.rc3291 IDS_DS_DYNAMICS "Dynamics Properties"
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp956 IDD_DMTL_DYNAM, IDS_DS_DYNAMICS, 0, APPENDROLL_CLOSED, NULL,
2451 case DYNAMICS_PB_SUB: return TSTR(GetString( IDS_DS_DYNAMICS )); in SubAnimName()