Searched refs:IDS_DS_DYNAMICS (Results 1 – 8 of 8) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/ |
H A D | resources.h | 228 #define IDS_DS_DYNAMICS 11484 macro
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H A D | max_object.rc | 525 IDS_DS_DYNAMICS "Dynamics Properties"
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 1186 #define IDS_DS_DYNAMICS 30484 macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 1277 #define IDS_DS_DYNAMICS 11484 macro
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H A D | stdmtl2.cpp | 1154 IDD_DMTL_DYNAM, IDS_DS_DYNAMICS, 0, APPENDROLL_CLOSED, NULL, 2825 case DYNAMICS_PB_SUB: return TSTR(GetString( IDS_DS_DYNAMICS )); in SubAnimName()
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H A D | stdmtl.cpp | 1832 GetString(IDS_DS_DYNAMICS), in BuildDialog()
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H A D | mtl.rc | 3291 IDS_DS_DYNAMICS "Dynamics Properties"
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 956 IDD_DMTL_DYNAM, IDS_DS_DYNAMICS, 0, APPENDROLL_CLOSED, NULL, 2451 case DYNAMICS_PB_SUB: return TSTR(GetString( IDS_DS_DYNAMICS )); in SubAnimName()
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