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Searched refs:IDS_JW_APPLYREFDIM (Results 1 – 7 of 7) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/
H A Dresources.h247 #define IDS_JW_APPLYREFDIM 11591 macro
H A Dmax_object.rc491 IDS_JW_APPLYREFDIM "Apply Reflection Dimming"
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h1302 #define IDS_JW_APPLYREFDIM 30591 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h1393 #define IDS_JW_APPLYREFDIM 11591 macro
H A Dstdmtl2.cpp672 std2_apply_refl_dimming, _T("applyReflectionDimming"), TYPE_BOOL, 0, IDS_JW_APPLYREFDIM,
H A Dmtl.rc3436 IDS_JW_APPLYREFDIM "Apply Reflection Dimming"
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp378 … std2_apply_refl_dimming, _T("applyReflectionDimming"), TYPE_BOOL, 0, IDS_JW_APPLYREFDIM,