Searched refs:IDS_JW_APPLYREFDIM (Results 1 – 7 of 7) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/ |
H A D | resources.h | 247 #define IDS_JW_APPLYREFDIM 11591 macro
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H A D | max_object.rc | 491 IDS_JW_APPLYREFDIM "Apply Reflection Dimming"
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shadersrc.h | 1302 #define IDS_JW_APPLYREFDIM 30591 macro
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | mtlres.h | 1393 #define IDS_JW_APPLYREFDIM 11591 macro
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H A D | stdmtl2.cpp | 672 std2_apply_refl_dimming, _T("applyReflectionDimming"), TYPE_BOOL, 0, IDS_JW_APPLYREFDIM,
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H A D | mtl.rc | 3436 IDS_JW_APPLYREFDIM "Apply Reflection Dimming"
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/ |
H A D | GameMaterial.cpp | 378 … std2_apply_refl_dimming, _T("applyReflectionDimming"), TYPE_BOOL, 0, IDS_JW_APPLYREFDIM,
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