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Searched refs:IDS_JW_WIREUNITS (Results 1 – 7 of 7) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/kernel/
H A Dresources.h246 #define IDS_JW_WIREUNITS 11590 macro
H A Dmax_object.rc490 IDS_JW_WIREUNITS "Wire Units"
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshadersrc.h1301 #define IDS_JW_WIREUNITS 30590 macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h1392 #define IDS_JW_WIREUNITS 11590 macro
H A Dstdmtl2.cpp664 std2_wire_units, _T("wireUnits"), TYPE_INT, 0, IDS_JW_WIREUNITS,
H A Dmtl.rc3435 IDS_JW_WIREUNITS "Wire Units"
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/max_object/material/
H A DGameMaterial.cpp372 std2_wire_units, _T("wireUnits"), TYPE_INT, 0, IDS_JW_WIREUNITS,