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Searched refs:IDS_KE_DIFF_LEVEL (Results 1 – 9 of 9) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderward.cpp64 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS_X, IDS_KE_GLOSSINESS_Y,
89 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS_X, IDS_KE_GLOSSINESS_Y,
H A Dshaderonb.cpp59 IDS_KE_DIFF_LEVEL, IDS_KE_DIFF_ROUGH, IDS_KE_NONE, IDS_KE_NONE,
362 onb_diffuse_level, _T("diffuseLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_DIFF_LEVEL,
H A Dshaderaniso.cpp70 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS, IDS_KE_ANISOTROPY,
341 an_diffuse_level, _T("diffuseLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_DIFF_LEVEL,
H A Dshadersrc.h1255 #define IDS_KE_DIFF_LEVEL 30544 macro
H A DshaderTranslucent.cpp60 IDS_KE_DIFF_LEVEL, IDS_KE_TRANSLUCENT_CLR, IDS_KE_NONE, IDS_KE_NONE,
356 tl_diffuse_level, _T("diffuseLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_DIFF_LEVEL,
H A Dshadermultilayer.cpp79 IDS_DS_AMBIENT, IDS_DS_DIFFUSE, IDS_KE_DIFF_LEVEL, IDS_KE_DIFF_ROUGH,
418 ml_diffuse_level, _T("diffuseLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_DIFF_LEVEL,
H A Dshaders.rc1265 IDS_KE_DIFF_LEVEL "Diffuse Level"
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dmtlres.h1346 #define IDS_KE_DIFF_LEVEL 11544 macro
H A Dmtl.rc3377 IDS_KE_DIFF_LEVEL "Diffuse Level"