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Searched refs:IDS_KE_SPEC_LEVEL (Results 1 – 9 of 9) sorted by relevance

/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/
H A Dshaderward.cpp64 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS_X, IDS_KE_GLOSSINESS_Y,
89 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS_X, IDS_KE_GLOSSINESS_Y,
H A Dshaderaniso.cpp70 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS, IDS_KE_ANISOTROPY,
345 an_specular_level, _T("specularLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE,IDS_KE_SPEC_LEVEL,
H A Dshadersrc.h1260 #define IDS_KE_SPEC_LEVEL 30549 macro
H A Dshaderonb.cpp350 onb_specular_level, _T("specularLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE,IDS_KE_SPEC_LEVEL,
H A DshaderTranslucent.cpp344 tl_specular_level, _T("specularLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE,IDS_KE_SPEC_LEVEL,
H A Dshaders.rc1270 IDS_KE_SPEC_LEVEL "Specular Level"
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/
H A Dstdshaders.cpp1785 shdr_spec_lvl, _T("specularLevel"),TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_SPEC_LEVEL,
1966 shdr_spec_lvl, _T("specularLevel"),TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_SPEC_LEVEL,
2163 shdr_spec_lvl, _T("specularLevel"),TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_SPEC_LEVEL,
H A Dmtlres.h1351 #define IDS_KE_SPEC_LEVEL 11549 macro
H A Dmtl.rc3382 IDS_KE_SPEC_LEVEL "Specular Level"