Searched refs:IDS_KE_SPEC_LEVEL (Results 1 – 9 of 9) sorted by relevance
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/shaders/ |
H A D | shaderward.cpp | 64 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS_X, IDS_KE_GLOSSINESS_Y, 89 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS_X, IDS_KE_GLOSSINESS_Y,
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H A D | shaderaniso.cpp | 70 IDS_KE_DIFF_LEVEL, IDS_KE_SPEC_LEVEL, IDS_KE_GLOSSINESS, IDS_KE_ANISOTROPY, 345 an_specular_level, _T("specularLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE,IDS_KE_SPEC_LEVEL,
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H A D | shadersrc.h | 1260 #define IDS_KE_SPEC_LEVEL 30549 macro
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H A D | shaderonb.cpp | 350 onb_specular_level, _T("specularLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE,IDS_KE_SPEC_LEVEL,
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H A D | shaderTranslucent.cpp | 344 tl_specular_level, _T("specularLevel"), TYPE_PCNT_FRAC, P_ANIMATABLE,IDS_KE_SPEC_LEVEL,
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H A D | shaders.rc | 1270 IDS_KE_SPEC_LEVEL "Specular Level"
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/plugins/xray_fsl/materials/ |
H A D | stdshaders.cpp | 1785 shdr_spec_lvl, _T("specularLevel"),TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_SPEC_LEVEL, 1966 shdr_spec_lvl, _T("specularLevel"),TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_SPEC_LEVEL, 2163 shdr_spec_lvl, _T("specularLevel"),TYPE_PCNT_FRAC, P_ANIMATABLE, IDS_KE_SPEC_LEVEL,
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H A D | mtlres.h | 1351 #define IDS_KE_SPEC_LEVEL 11549 macro
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H A D | mtl.rc | 3382 IDS_KE_SPEC_LEVEL "Specular Level"
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