Searched refs:ID_AGDS (Results 1 – 6 of 6) sorted by relevance
96 game.game_flags |= opt.agds ? ID_AGDS : 0; in agi_init()101 if (game.game_flags & ID_AGDS) in agi_init()
164 #define ID_AGDS 0x00000001 macro
147 _game.gameFlags |= ID_AGDS; in agiInit()152 if (_game.gameFlags & ID_AGDS) in agiInit()
450 #define ID_AGDS 0x00000001 macro
149 _game.gameFlags |= ID_AGDS; in agiInit()154 if (_game.gameFlags & ID_AGDS) in agiInit()
391 #define ID_AGDS 0x00000001 macro