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Searched refs:ID_MOVE_LAYER (Results 1 – 3 of 3) sorted by relevance

/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxmain.h355 ID_MOVE_LAYER, enumerator
H A Dwxmain.cpp724 mbar->Enable(ID_MOVE_LAYER, active && !inscript && numlayers > 1); in UpdateMenuItems()
1435 case ID_MOVE_LAYER: MoveLayerDialog(); break; in BEGIN_EVENT_TABLE()
2298 layerMenu->Append(ID_MOVE_LAYER, _("Move Layer...") + GetAccelerator(DO_MOVELAYER)); in CreateMenus()
2469 SetAccelerator(mbar, ID_MOVE_LAYER, DO_MOVELAYER); in UpdateMenuAccelerators()
H A Dwxlayer.cpp1589 mainptr->cmdevent.SetId(ID_MOVE_LAYER); in MoveLayerDialog()