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Searched refs:ID_NAME_LAYER (Results 1 – 3 of 3) sorted by relevance

/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxmain.h356 ID_NAME_LAYER, enumerator
H A Dwxmain.cpp725 mbar->Enable(ID_NAME_LAYER, active && !inscript); in UpdateMenuItems()
1436 case ID_NAME_LAYER: NameLayerDialog(); break; in BEGIN_EVENT_TABLE()
2299 layerMenu->Append(ID_NAME_LAYER, _("Name Layer...") + GetAccelerator(DO_NAMELAYER)); in CreateMenus()
2470 SetAccelerator(mbar, ID_NAME_LAYER, DO_NAMELAYER); in UpdateMenuAccelerators()
H A Dwxlayer.cpp1614 mainptr->cmdevent.SetId(ID_NAME_LAYER); in NameLayerDialog()