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Searched refs:ID_SENSE_HEAVY (Results 1 – 7 of 7) sorted by relevance

/dports/games/tomenet/tomenet-4.6.0/src/server/
H A Dcmd3.c1604 o_ptr->ident |= (ID_SENSE | ID_SENSED_ONCE | ID_SENSE_HEAVY);
H A Ddungeon.c545 if (felt_heavy) o_ptr->ident |= ID_SENSE_HEAVY; in sense_inventory()
713 quality = ((o_ptr->ident & ID_SENSE_HEAVY) ? quality_check_aux1(o_ptr) :
H A Dobject1.c5237 if ((o_ptr->ident & ID_SENSE_HEAVY)) quality = pseudo_id_result(o_ptr, TRUE);
H A Dspells2.c1781 o_ptr->ident &= ~(ID_SENSE | ID_SENSE_HEAVY); in lose_all_info()
H A Dobject2.c1168 o_ptr->ident &= ~(ID_SENSE | ID_SENSE_HEAVY);
H A Dslash.c8068 o_ptr->ident &= ~(ID_SENSE | ID_SENSED_ONCE | ID_MENTAL | ID_SENSE_HEAVY);
/dports/games/tomenet/tomenet-4.6.0/src/common/
H A Ddefines.h4461 #define ID_SENSE_HEAVY 0x0200 /* Item was deeply pseudo-identified (felt_heavy) */ macro