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Searched refs:ID_SSGUN (Results 1 – 2 of 2) sorted by relevance

/dports/games/slump/slump-0.003.02/
H A Dslump.h251 #define ID_SSGUN (0x052) macro
H A Dslump.c7618 ammotype = ID_SSGUN; in timely_ammo()
7641 case 4: ammotype = ID_SSGUN; break; in timely_ammo()
7682 case ID_SSGUN: in ammo_value()
7705 if ( (ammotype==ID_SSGUN) || (haa->haas[0].has_ssgun) ) in ammo_value()
7707 if ( (ammotype==ID_SSGUN) || (haa->haas[1].has_ssgun) ) in ammo_value()
7709 if ( (ammotype==ID_SSGUN) || (haa->haas[2].has_ssgun) ) in ammo_value()
7725 if ((ammotype==ID_SHOTGUN)||(ammotype==ID_SSGUN)) { in update_haa_for_ammo()
7745 if (ammotype==ID_SSGUN) { in update_haa_for_ammo()
7757 case ID_SSGUN: in is_weapon()