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Searched refs:IDirect3DDevice8_Present (Results 1 – 8 of 8) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d8_common.h78 if (IDirect3DDevice8_Present(dev, NULL, NULL, NULL, NULL) in d3d8_swap()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/
H A Dd3d8.h341 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) macro
439 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/Direct3D/
H A Dd3d8.h369 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) macro
467 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) macro
/dports/devel/apitrace/apitrace-9.0/thirdparty/dxsdk_aug2007/
H A Dd3d8.h369 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) macro
467 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/
H A Dd3d8.h369 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) macro
467 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h959 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) macro
1059 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h959 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) macro
1059 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/d3d8-api/
H A Dd3d8.h369 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d) macro
467 #define IDirect3DDevice8_Present(p,a,b,c,d) (p)->Present(a,b,c,d) macro