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Searched refs:IDirect3DDevice8_SetTexture (Results 1 – 8 of 8) sorted by relevance

/dports/games/retroarch/RetroArch-1.9.7/gfx/common/
H A Dd3d8_common.h293 IDirect3DDevice8_SetTexture(dev, sampler, in d3d8_set_texture()
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/d3d8/
H A Dd3d8.h387 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) macro
485 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) macro
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/include/Direct3D/
H A Dd3d8.h415 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) macro
513 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) macro
/dports/devel/apitrace/apitrace-9.0/thirdparty/dxsdk_aug2007/
H A Dd3d8.h415 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) macro
513 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) macro
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/3rd-party/dx8sdk/include/
H A Dd3d8.h415 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) macro
513 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) macro
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h1005 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) macro
1105 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/
H A Dd3d8.h1005 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) macro
1105 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) macro
/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/win-capture/d3d8-api/
H A Dd3d8.h415 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) macro
513 #define IDirect3DDevice8_SetTexture(p,a,b) (p)->SetTexture(a,b) macro