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Searched refs:IE_ANI_LIGHT_ARMOR (Results 1 – 2 of 2) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DCharAnimations.h102 #define IE_ANI_LIGHT_ARMOR 1 macro
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp4939 case IE_ANI_LIGHT_ARMOR: armor = core->Roll(1, 2, 1); break; in PlayHitSound()