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Searched refs:IE_ANI_WALK (Results 1 – 5 of 5) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DCharAnimations.cpp977 case IE_ANI_WALK: in GetAnimation()
1292 case IE_ANI_WALK: in GetShadowAnimation()
1575 case IE_ANI_WALK: in AddPSTSuffix()
1670 case IE_ANI_WALK: in AddVHR2Suffix()
1745 case IE_ANI_WALK: in AddVHR3Suffix()
1759 case IE_ANI_WALK: in AddFFSuffix()
1834 case IE_ANI_WALK: in AddFF2Suffix()
2004 case IE_ANI_WALK: in AddVHRSuffix()
2031 case IE_ANI_WALK: in AddSixSuffix()
2104 case IE_ANI_WALK: in AddLR2Suffix()
[all …]
H A DCharAnimations.h56 #define IE_ANI_WALK 10 macro
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DScriptable.h523 return (StanceID == IE_ANI_WALK || StanceID == IE_ANI_RUN); in IsMoving()
H A DScriptable.cpp2238 StanceID = IE_ANI_WALK; in DoStep()
2446 if (StanceID == IE_ANI_WALK || StanceID == IE_ANI_RUN) { in ClearPath()
H A DActor.cpp675 Animation **anim = anims->GetAnimation(IE_ANI_WALK, 0); in SetAnimationID()
7864 if (footsteps && (GetStance() == IE_ANI_WALK)) { in UpdateActorState()