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Searched refs:IE_CRITICALHITBONUS (Results 1 – 6 of 6) sorted by relevance

/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A Die_stats.py268 IE_CRITICALHITBONUS = 146 variable
/dports/games/gemrb/gemrb-0.9.0/gemrb/includes/
H A Die_stats.h427 #define IE_CRITICALHITBONUS 146 macro
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DProjectile.cpp534 if (roll >= (ATTACKROLL - (int) caster->GetStat(IE_CRITICALHITBONUS))) { in FailedIDS()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/IWDOpcodes/
H A DIWDOpcodes.cpp3148 STAT_ADD(IE_CRITICALHITBONUS, 4); in fx_executioner_eyes()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp7497 int criticalroll = roll + (int) GetStat(IE_CRITICALHITBONUS) - CriticalBonus; in PerformAttack()
7500 …ThreatRangeMin -= ((int) GetStat(IE_CRITICALHITBONUS) - CriticalBonus); // TODO: move to GetCombat… in PerformAttack()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp7523 STAT_MOD( IE_CRITICALHITBONUS ); in fx_critical_hit_modifier()