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Searched refs:IE_STATE_ID (Results 1 – 25 of 27) sorted by relevance

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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/
H A DEffectQueue.h122 #define STATE_CURE( mod ) target->Modified[ IE_STATE_ID ] &= ~(ieDword) ( mod )
123 #define STATE_SET( mod ) target->Modified[ IE_STATE_ID ] |= (ieDword) ( mod )
125 #define STATE_GET( mod ) (target->Modified[ IE_STATE_ID ] & (ieDword) ( mod ) )
139 #define BASE_STATE_SET( mod ) target->SetBaseBit( IE_STATE_ID, ( mod ), true )
140 #define BASE_STATE_CURE( mod ) target->SetBaseBit( IE_STATE_ID, ( mod ), false )
H A DGame.cpp221 if (pc->GetStat(IE_STATE_ID)&STATE_DEAD) { in IsAlive()
701 if (pc->GetStat(IE_STATE_ID) & STATE_DEAD) { in GetTotalPartyLevel()
1289 if (pc->GetStat(IE_STATE_ID) & STATE_DEAD) { in ShareXP()
1313 if (pc->GetStat(IE_STATE_ID) & STATE_DEAD) { in EveryoneNearPoint()
1322 if (pc->GetStat(IE_STATE_ID) & STATE_CANTMOVE) { in EveryoneNearPoint()
1350 if (pc->GetStat(IE_STATE_ID)&STATE_DEAD) { in PartyMemberDied()
1529 if (nameless->GetStat(IE_STATE_ID)&STATE_NOSAVE && core->HasFeature(GF_PST_STATE_FLAGS)) { in EveryoneDead()
1538 if (PCs[0]->GetStat(IE_STATE_ID)&STATE_NOSAVE) { in EveryoneDead()
1545 if (!(pc->GetStat(IE_STATE_ID)&STATE_NOSAVE)) { in EveryoneDead()
1707 if (pc->GetStat(IE_STATE_ID) & STATE_MINDLESS) { in CanPartyRest()
[all …]
H A DSaveGameIterator.cpp534 if (actor->GetStat(IE_STATE_ID) & (STATE_NOSAVE|STATE_MINDLESS)) { in CanSave()
H A DGameData.cpp140 if (actor->BaseStats[IE_STATE_ID] & STATE_DEAD) { in LoadCreature()
H A DMap.cpp171 if (actor && (actor->GetStat(IE_STATE_ID) & STATE_DEAD)) { in SelectObject()
746 if (actor->GetStat(IE_STATE_ID) & STATE_HELPLESS) { in UpdateScripts()
892 if (!(actor->GetBase(IE_STATE_ID)&STATE_CANTMOVE) ) { in DoStepForActor()
2278 if (ac->Modified[IE_STATE_ID]&STATE_NOSAVE) { in PurgeArea()
3429 int state = actor->Modified[IE_STATE_ID]; in UpdateFog()
H A DEffectQueue.cpp117 if (target->GetStat(IE_STATE_ID)&STATE_DEAD) { in match_ids()
1102 if (pstflags && (actor->GetSafeStat(IE_STATE_ID) & STATE_ANTIMAGIC)) { in check_resistance()
H A DProjectile.cpp533 if (!(target->GetStat(IE_STATE_ID)&STATE_CRIT_PROT)) { in FailedIDS()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/
H A DActor.cpp3082 Modified[IE_STATE_ID]|=STATE_INVIS2; in CheckPuppet()
3093 Modified[IE_STATE_ID]|=STATE_HELPLESS; in CheckPuppet()
4386 if (GetStat(IE_STATE_ID)&STATE_PANIC) { in Panic()
4455 if (Modified[IE_STATE_ID]&STATE_SLEEP) { in GetHit()
5442 SetBase(IE_STATE_ID, 0); in Resurrect()
5736 if (BaseStats[IE_STATE_ID]&STATE_DEAD) { in CheckOnDeath()
6666 if (GetStat(IE_STATE_ID) & STATE_STILL) { in Immobile()
7377 ieDword state = GetStat(IE_STATE_ID); in PerformAttack()
7890 ieDword state = Modified[IE_STATE_ID]; in UpdateModalState()
8432 int State = Modified[IE_STATE_ID]; in ShouldDrawCircle()
[all …]
H A DScriptable.cpp320 actorState = ((Actor *)this)->Modified[IE_STATE_ID]; in TickScripting()
749 if (caster->GetStat(IE_STATE_ID)&STATE_EE_DUPL) { in CreateProjectile()
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/iwd2/
H A DCharGen9.py63 orig = GemRB.GetPlayerStat (MyChar, IE_STATE_ID, 0)
64 GemRB.SetPlayerStat (MyChar, IE_STATE_ID, orig | resistances.GetValue( racetitle, "FLAG") )
H A DGUIREC.py61 if GemRB.GetPlayerStat (pc, IE_STATE_ID)&STATE_DEAD: return False
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/
H A Die_stats.py324 IE_STATE_ID = 206 variable
H A DGUIREC.py237 if GemRB.GetPlayerStat (pc, IE_STATE_ID)&STATE_DEAD: return False
310 if GS (pc, IE_STATE_ID) & STATE_DEAD:
H A DGUICommon.py691 state = GemRB.GetPlayerStat (pc, IE_STATE_ID)
H A DGUICommonWindows.py1736 if pic and GemRB.GetPlayerStat(pcID, IE_STATE_ID) & STATE_DEAD:
1823 state = GemRB.GetPlayerStat (i+1, IE_STATE_ID)
H A DInventoryCommon.py125 if GemRB.GetPlayerStat (pc, IE_STATE_ID) & (STATE_BERSERK) and GemRB.IsDraggingItem ():
H A DGUISTORE.py807 dead = GemRB.GetPlayerStat (pc, IE_STATE_ID) & STATE_DEAD
/dports/games/gemrb/gemrb-0.9.0/gemrb/includes/
H A Die_stats.h518 #define IE_STATE_ID 206 macro
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/
H A DGSUtils.cpp1098 if (speaker->GetStat(IE_STATE_ID)&STATE_DEAD) { in BeginDialog()
1255 …if (!talker->Immobile() && !(talker->GetStat(IE_STATE_ID) & STATE_SLEEP) && !(talker->AppearanceFl… in BeginDialog()
1265 …if (!talkee->Immobile() && !(talkee->GetStat(IE_STATE_ID) & STATE_SLEEP) && !(talkee->AppearanceFl… in BeginDialog()
1464 if (tar->IsInvisibleTo(Sender) || (tar->GetSafeStat(IE_STATE_ID) & STATE_DEAD)){ in AttackCore()
2733 ieDword state = target->GetStat(IE_STATE_ID); in InterruptSpellcasting()
H A DActions.cpp4479 if (! (scr->BaseStats[IE_STATE_ID]&STATE_DEAD) ) { in Plunder()
4916 act->SetBaseBit(IE_STATE_ID, STATE_BERSERK|STATE_PANIC, false); in Calm()
4975 if (actor->GetStat(IE_STATE_ID) & (STATE_SILENCED|STATE_DEAD)) { in Shout()
4989 if (actor->GetStat(IE_STATE_ID) & (STATE_SILENCED|STATE_DEAD)) { in GlobalShout()
7002 actor->SetBaseBit(IE_STATE_ID, STATE_DEAD, true); in GeneratePartyMember()
H A DTriggers.cpp1793 if (actor->GetStat( IE_STATE_ID ) & STATE_DEAD) { in Dead()
2522 if (actor->GetStat(IE_STATE_ID) & parameters->int0Parameter) { in StateCheck()
2549 if (actor->GetStat(IE_STATE_ID) & ~parameters->int0Parameter) { in NotStateCheck()
/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/
H A DGameControl.cpp1419 ieDword state = lastActor->GetStat(IE_STATE_ID); in UpdateCursor()
1434 ieDword state = lastActor->GetStat(IE_STATE_ID); in UpdateCursor()
/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/pst/
H A DGUIREC.py514 StateID = GS (IE_STATE_ID)
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/CREImporter/
H A DCREImporter.cpp946 str->ReadDword( &act->BaseStats[IE_STATE_ID] ); in GetActor()
952 act->BaseStats[IE_STATE_ID] |= STATE_DEAD; in GetActor()
2385 stream->WriteDword( &actor->BaseStats[IE_STATE_ID]); in PutHeader()
/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/
H A DFXOpcodes.cpp4152 if (pc->GetStat(IE_STATE_ID) & STATE_PETRIFIED) stoned++; in fx_set_petrified_state()
6208 condition = (bool)(target->GetStat(IE_STATE_ID) & STATE_CANTMOVE); in fx_cast_spell_on_condition()
6212 condition = (bool)(target->GetStat(IE_STATE_ID) & STATE_POISONED); in fx_cast_spell_on_condition()
6257 condition = (target->GetStat(IE_STATE_ID) & fx->IsVariable) > 0; in fx_cast_spell_on_condition()
6540 if (!master || master->Modified[IE_STATE_ID]&STATE_DEAD) { in fx_puppet_marker()

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