/dports/games/gemrb/gemrb-0.9.0/gemrb/core/ |
H A D | EffectQueue.h | 122 #define STATE_CURE( mod ) target->Modified[ IE_STATE_ID ] &= ~(ieDword) ( mod ) 123 #define STATE_SET( mod ) target->Modified[ IE_STATE_ID ] |= (ieDword) ( mod ) 125 #define STATE_GET( mod ) (target->Modified[ IE_STATE_ID ] & (ieDword) ( mod ) ) 139 #define BASE_STATE_SET( mod ) target->SetBaseBit( IE_STATE_ID, ( mod ), true ) 140 #define BASE_STATE_CURE( mod ) target->SetBaseBit( IE_STATE_ID, ( mod ), false )
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H A D | Game.cpp | 221 if (pc->GetStat(IE_STATE_ID)&STATE_DEAD) { in IsAlive() 701 if (pc->GetStat(IE_STATE_ID) & STATE_DEAD) { in GetTotalPartyLevel() 1289 if (pc->GetStat(IE_STATE_ID) & STATE_DEAD) { in ShareXP() 1313 if (pc->GetStat(IE_STATE_ID) & STATE_DEAD) { in EveryoneNearPoint() 1322 if (pc->GetStat(IE_STATE_ID) & STATE_CANTMOVE) { in EveryoneNearPoint() 1350 if (pc->GetStat(IE_STATE_ID)&STATE_DEAD) { in PartyMemberDied() 1529 if (nameless->GetStat(IE_STATE_ID)&STATE_NOSAVE && core->HasFeature(GF_PST_STATE_FLAGS)) { in EveryoneDead() 1538 if (PCs[0]->GetStat(IE_STATE_ID)&STATE_NOSAVE) { in EveryoneDead() 1545 if (!(pc->GetStat(IE_STATE_ID)&STATE_NOSAVE)) { in EveryoneDead() 1707 if (pc->GetStat(IE_STATE_ID) & STATE_MINDLESS) { in CanPartyRest() [all …]
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H A D | SaveGameIterator.cpp | 534 if (actor->GetStat(IE_STATE_ID) & (STATE_NOSAVE|STATE_MINDLESS)) { in CanSave()
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H A D | GameData.cpp | 140 if (actor->BaseStats[IE_STATE_ID] & STATE_DEAD) { in LoadCreature()
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H A D | Map.cpp | 171 if (actor && (actor->GetStat(IE_STATE_ID) & STATE_DEAD)) { in SelectObject() 746 if (actor->GetStat(IE_STATE_ID) & STATE_HELPLESS) { in UpdateScripts() 892 if (!(actor->GetBase(IE_STATE_ID)&STATE_CANTMOVE) ) { in DoStepForActor() 2278 if (ac->Modified[IE_STATE_ID]&STATE_NOSAVE) { in PurgeArea() 3429 int state = actor->Modified[IE_STATE_ID]; in UpdateFog()
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H A D | EffectQueue.cpp | 117 if (target->GetStat(IE_STATE_ID)&STATE_DEAD) { in match_ids() 1102 if (pstflags && (actor->GetSafeStat(IE_STATE_ID) & STATE_ANTIMAGIC)) { in check_resistance()
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H A D | Projectile.cpp | 533 if (!(target->GetStat(IE_STATE_ID)&STATE_CRIT_PROT)) { in FailedIDS()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.cpp | 3082 Modified[IE_STATE_ID]|=STATE_INVIS2; in CheckPuppet() 3093 Modified[IE_STATE_ID]|=STATE_HELPLESS; in CheckPuppet() 4386 if (GetStat(IE_STATE_ID)&STATE_PANIC) { in Panic() 4455 if (Modified[IE_STATE_ID]&STATE_SLEEP) { in GetHit() 5442 SetBase(IE_STATE_ID, 0); in Resurrect() 5736 if (BaseStats[IE_STATE_ID]&STATE_DEAD) { in CheckOnDeath() 6666 if (GetStat(IE_STATE_ID) & STATE_STILL) { in Immobile() 7377 ieDword state = GetStat(IE_STATE_ID); in PerformAttack() 7890 ieDword state = Modified[IE_STATE_ID]; in UpdateModalState() 8432 int State = Modified[IE_STATE_ID]; in ShouldDrawCircle() [all …]
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H A D | Scriptable.cpp | 320 actorState = ((Actor *)this)->Modified[IE_STATE_ID]; in TickScripting() 749 if (caster->GetStat(IE_STATE_ID)&STATE_EE_DUPL) { in CreateProjectile()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/iwd2/ |
H A D | CharGen9.py | 63 orig = GemRB.GetPlayerStat (MyChar, IE_STATE_ID, 0) 64 GemRB.SetPlayerStat (MyChar, IE_STATE_ID, orig | resistances.GetValue( racetitle, "FLAG") )
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H A D | GUIREC.py | 61 if GemRB.GetPlayerStat (pc, IE_STATE_ID)&STATE_DEAD: return False
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/ |
H A D | ie_stats.py | 324 IE_STATE_ID = 206 variable
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H A D | GUIREC.py | 237 if GemRB.GetPlayerStat (pc, IE_STATE_ID)&STATE_DEAD: return False 310 if GS (pc, IE_STATE_ID) & STATE_DEAD:
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H A D | GUICommon.py | 691 state = GemRB.GetPlayerStat (pc, IE_STATE_ID)
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H A D | GUICommonWindows.py | 1736 if pic and GemRB.GetPlayerStat(pcID, IE_STATE_ID) & STATE_DEAD: 1823 state = GemRB.GetPlayerStat (i+1, IE_STATE_ID)
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H A D | InventoryCommon.py | 125 if GemRB.GetPlayerStat (pc, IE_STATE_ID) & (STATE_BERSERK) and GemRB.IsDraggingItem ():
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H A D | GUISTORE.py | 807 dead = GemRB.GetPlayerStat (pc, IE_STATE_ID) & STATE_DEAD
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/dports/games/gemrb/gemrb-0.9.0/gemrb/includes/ |
H A D | ie_stats.h | 518 #define IE_STATE_ID 206 macro
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GameScript/ |
H A D | GSUtils.cpp | 1098 if (speaker->GetStat(IE_STATE_ID)&STATE_DEAD) { in BeginDialog() 1255 …if (!talker->Immobile() && !(talker->GetStat(IE_STATE_ID) & STATE_SLEEP) && !(talker->AppearanceFl… in BeginDialog() 1265 …if (!talkee->Immobile() && !(talkee->GetStat(IE_STATE_ID) & STATE_SLEEP) && !(talkee->AppearanceFl… in BeginDialog() 1464 if (tar->IsInvisibleTo(Sender) || (tar->GetSafeStat(IE_STATE_ID) & STATE_DEAD)){ in AttackCore() 2733 ieDword state = target->GetStat(IE_STATE_ID); in InterruptSpellcasting()
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H A D | Actions.cpp | 4479 if (! (scr->BaseStats[IE_STATE_ID]&STATE_DEAD) ) { in Plunder() 4916 act->SetBaseBit(IE_STATE_ID, STATE_BERSERK|STATE_PANIC, false); in Calm() 4975 if (actor->GetStat(IE_STATE_ID) & (STATE_SILENCED|STATE_DEAD)) { in Shout() 4989 if (actor->GetStat(IE_STATE_ID) & (STATE_SILENCED|STATE_DEAD)) { in GlobalShout() 7002 actor->SetBaseBit(IE_STATE_ID, STATE_DEAD, true); in GeneratePartyMember()
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H A D | Triggers.cpp | 1793 if (actor->GetStat( IE_STATE_ID ) & STATE_DEAD) { in Dead() 2522 if (actor->GetStat(IE_STATE_ID) & parameters->int0Parameter) { in StateCheck() 2549 if (actor->GetStat(IE_STATE_ID) & ~parameters->int0Parameter) { in NotStateCheck()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/GUI/ |
H A D | GameControl.cpp | 1419 ieDword state = lastActor->GetStat(IE_STATE_ID); in UpdateCursor() 1434 ieDword state = lastActor->GetStat(IE_STATE_ID); in UpdateCursor()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/GUIScripts/pst/ |
H A D | GUIREC.py | 514 StateID = GS (IE_STATE_ID)
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/CREImporter/ |
H A D | CREImporter.cpp | 946 str->ReadDword( &act->BaseStats[IE_STATE_ID] ); in GetActor() 952 act->BaseStats[IE_STATE_ID] |= STATE_DEAD; in GetActor() 2385 stream->WriteDword( &actor->BaseStats[IE_STATE_ID]); in PutHeader()
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/dports/games/gemrb/gemrb-0.9.0/gemrb/plugins/FXOpcodes/ |
H A D | FXOpcodes.cpp | 4152 if (pc->GetStat(IE_STATE_ID) & STATE_PETRIFIED) stoned++; in fx_set_petrified_state() 6208 condition = (bool)(target->GetStat(IE_STATE_ID) & STATE_CANTMOVE); in fx_cast_spell_on_condition() 6212 condition = (bool)(target->GetStat(IE_STATE_ID) & STATE_POISONED); in fx_cast_spell_on_condition() 6257 condition = (target->GetStat(IE_STATE_ID) & fx->IsVariable) > 0; in fx_cast_spell_on_condition() 6540 if (!master || master->Modified[IE_STATE_ID]&STATE_DEAD) { in fx_puppet_marker()
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