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Searched refs:IHealthInfo (Results 1 – 24 of 24) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Conditions/
H A DGrantConditionOnHealth.cs17 public class GrantConditionOnHealthInfo : ITraitInfo, IRulesetLoaded, Requires<IHealthInfo>
44 var health = ai.TraitInfo<IHealthInfo>(); in RulesetLoaded()
H A DGrantConditionOnDamageState.cs17 public class GrantConditionOnDamageStateInfo : ITraitInfo, Requires<IHealthInfo>
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DCombatDebugOverlay.cs35 readonly IHealthInfo healthInfo;
43 healthInfo = self.Info.TraitInfoOrDefault<IHealthInfo>(); in CombatDebugOverlay()
H A DSelfHealing.cs18 class SelfHealingInfo : ConditionalTraitInfo, Requires<IHealthInfo>
H A DHealth.cs19 public class HealthInfo : IHealthInfo, IRulesetLoaded, IEditorActorOptions
38 int IHealthInfo.MaxHP { get { return HP; } }
H A DExplosionOnDamageTransition.cs19 public class ExplosionOnDamageTransitionInfo : ITraitInfo, IRulesetLoaded, Requires<IHealthInfo>
H A DKillsSelf.cs86 if (Info.RemoveInstead || !self.Info.HasTraitInfo<IHealthInfo>()) in Kill()
H A DDamagedByTerrain.cs19 class DamagedByTerrainInfo : ConditionalTraitInfo, Requires<IHealthInfo>
H A DRepairableNear.cs22 …class RepairableNearInfo : ITraitInfo, Requires<IHealthInfo>, Requires<IMoveInfo>, IObservesVariab…
H A DCaptures.cs149 var healthInfo = target.Info.TraitInfoOrDefault<IHealthInfo>(); in CanTargetFrozenActor()
H A DRepairable.cs24 …public class RepairableInfo : ITraitInfo, Requires<IHealthInfo>, Requires<IMoveInfo>, IObservesVar…
H A DExplodes.cs24 public class ExplodesInfo : ConditionalTraitInfo, Requires<IHealthInfo>
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Lint/
H A DCheckHitShapes.cs25 var health = actorInfo.Value.TraitInfoOrDefault<IHealthInfo>(); in Run()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Scripting/Properties/
H A DHealthProperties.cs18 public class HealthProperties : ScriptActorProperties, Requires<IHealthInfo>
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Power/
H A DScalePowerWithHealth.cs17 public class ScalePowerWithHealthInfo : ITraitInfo, Requires<PowerInfo>, Requires<IHealthInfo>
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Buildings/
H A DTransformsIntoTransforms.cs19 …ransformsIntoTransformsInfo : ConditionalTraitInfo, Requires<TransformsInfo>, Requires<IHealthInfo>
H A DTransformsIntoRepairable.cs24 …ransformsIntoRepairableInfo : ConditionalTraitInfo, Requires<TransformsInfo>, Requires<IHealthInfo>
H A DGroundLevelBridge.cs21 …s GroundLevelBridgeInfo : ITraitInfo, IRulesetLoaded, Requires<BuildingInfo>, Requires<IHealthInfo>
H A DRepairableBuilding.cs20 public class RepairableBuildingInfo : ConditionalTraitInfo, Requires<IHealthInfo>
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Warheads/
H A DDamageWarhead.cs35 if (!victim.Info.HasTraitInfo<IHealthInfo>()) in IsValidAgainst()
H A DCreateEffectWarhead.cs85 if (!victim.Info.HasTraitInfo<IHealthInfo>()) in GetDirectHitTargetType()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/BotModuleLogic/
H A DSupportPowerDecision.cs194 var healthInfo = fa.Info.TraitInfoOrDefault<IHealthInfo>(); in GetAttractiveness()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/Squads/
H A DAttackOrFleeFuzzy.cs190 if (a.Info.HasTraitInfo<IHealthInfo>()) in NormalizedHealth()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Game/Traits/
H A DTraitsInterfaces.cs52 public interface IHealthInfo : ITraitInfo interface