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Searched refs:IK_LEFT (Results 1 – 4 of 4) sorted by relevance

/dports/games/OpenLara/OpenLara-b4b19f2/src/platform/gba/
H A Dmain.cpp250 case VK_LEFT : key = IK_LEFT; break; in wndProc()
363 keys[IK_LEFT] = (key & KEY_LEFT); in main()
415 keys[IK_LEFT] = tx < -0.5f; in main()
420 keys[IK_LEFT] = in main()
H A Dcamera.h30 if (keys[IK_LEFT]) rotY -= CAM_ROT_SPEED; in update()
H A Dcommon.h153 IK_LEFT, enumerator
/dports/games/golly/golly-3.3-src/gui-wx/
H A Dwxprefs.cpp229 const int IK_LEFT = 28; variable
310 case WXK_LEFT: ourkey = IK_LEFT; break; in ConvertKeyAndModifiers()
442 keyaction[IK_LEFT][0].id = DO_LEFT; in AddDefaultKeyActions()
704 else if (ISTRCMP(start, NK_LEFT) == 0) key = IK_LEFT; in GetKeyAction()
824 case IK_LEFT: result += _("Left"); break; in GetKeyCombo()
934 case IK_LEFT: result = wxString(NK_LEFT, wxConvLocal); break; in GetKeyName()
1021 (key >= IK_LEFT && key <= IK_DOWN) || in UpdateAcceleratorStrings()