/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/ |
H A D | imgui.h | 1042 #define IM_COL32_B_SHIFT 0 macro 1048 #define IM_COL32_B_SHIFT 16 macro 1052 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1067 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/ |
H A D | imgui.h | 1531 #define IM_COL32_B_SHIFT 0 macro 1537 #define IM_COL32_B_SHIFT 16 macro 1541 #define IM_COL32(R, G, B, A) (((ImU32)(A) << IM_COL32_A_SHIFT) | ((ImU32)(B) << IM_COL32_B_SHIFT) |… 1568 Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; in ImColor()
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/dports/graphics/embree/embree-3.13.2/tutorials/common/imgui/ |
H A D | imgui.h | 1393 #define IM_COL32_B_SHIFT 0 macro 1399 #define IM_COL32_B_SHIFT 16 macro 1403 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1418 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/imgui/ |
H A D | imgui.h | 1531 #define IM_COL32_B_SHIFT 0 macro 1537 #define IM_COL32_B_SHIFT 16 macro 1541 #define IM_COL32(R, G, B, A) (((ImU32)(A) << IM_COL32_A_SHIFT) | ((ImU32)(B) << IM_COL32_B_SHIFT) |… 1568 Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; in ImColor()
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/dports/misc/box2d/box2d-2.4.1/extern/imgui/ |
H A D | imgui.h | 1672 #define IM_COL32_B_SHIFT 0 macro 1678 #define IM_COL32_B_SHIFT 16 macro 1682 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1697 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/math/curv/curv-0.5/extern/imgui/ |
H A D | imgui.h | 1498 #define IM_COL32_B_SHIFT 0 macro 1504 #define IM_COL32_B_SHIFT 16 macro 1508 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1523 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/ |
H A D | imgui.h | 1718 #define IM_COL32_B_SHIFT 0 macro 1724 #define IM_COL32_B_SHIFT 16 macro 1728 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1743 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/lang/clover/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/ |
H A D | imgui.h | 1674 #define IM_COL32_B_SHIFT 0 macro 1680 #define IM_COL32_B_SHIFT 16 macro 1684 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1699 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/mesa-libs/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/ |
H A D | imgui.h | 1507 #define IM_COL32_B_SHIFT 0 macro 1513 #define IM_COL32_B_SHIFT 16 macro 1517 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1532 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/ |
H A D | imgui.h | 1517 #define IM_COL32_B_SHIFT 0 macro 1523 #define IM_COL32_B_SHIFT 16 macro 1527 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1542 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/mesa-dri/mesa-21.3.6/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/imgui/ |
H A D | imgui.h | 1682 #define IM_COL32_B_SHIFT 0 macro 1688 #define IM_COL32_B_SHIFT 16 macro 1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/ |
H A D | imgui.h | 1598 #define IM_COL32_B_SHIFT 0 macro 1604 #define IM_COL32_B_SHIFT 16 macro 1608 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1623 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/games/pioneer/pioneer-20210723/contrib/imgui/ |
H A D | imgui.h | 1737 #define IM_COL32_B_SHIFT 0 macro 1743 #define IM_COL32_B_SHIFT 16 macro 1747 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1762 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/audio/faudio/FAudio-21.01/utils/uicommon/ |
H A D | imgui.h | 1812 #define IM_COL32_B_SHIFT 0 macro 1818 #define IM_COL32_B_SHIFT 16 macro 1822 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1837 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/ |
H A D | imgui.h | 1762 #define IM_COL32_B_SHIFT 0 macro 1768 #define IM_COL32_B_SHIFT 16 macro 1772 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I… 1787 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
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