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Searched refs:IM_COL32_B_SHIFT (Results 1 – 25 of 123) sorted by relevance

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/dports/graphics/simpleviewer/andreyu-simple-viewer-gl-d8928067922d/third-party/imgui/imgui/
H A Dimgui.h1042 #define IM_COL32_B_SHIFT 0 macro
1048 #define IM_COL32_B_SHIFT 16 macro
1052 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1067 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/devel/bullet/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui.h1531 #define IM_COL32_B_SHIFT 0 macro
1537 #define IM_COL32_B_SHIFT 16 macro
1541 #define IM_COL32(R, G, B, A) (((ImU32)(A) << IM_COL32_A_SHIFT) | ((ImU32)(B) << IM_COL32_B_SHIFT) |…
1568 Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; in ImColor()
/dports/graphics/embree/embree-3.13.2/tutorials/common/imgui/
H A Dimgui.h1393 #define IM_COL32_B_SHIFT 0 macro
1399 #define IM_COL32_B_SHIFT 16 macro
1403 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1418 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/devel/py-bullet3/bullet3-3.21/examples/ThirdPartyLibs/imgui/
H A Dimgui.h1531 #define IM_COL32_B_SHIFT 0 macro
1537 #define IM_COL32_B_SHIFT 16 macro
1541 #define IM_COL32(R, G, B, A) (((ImU32)(A) << IM_COL32_A_SHIFT) | ((ImU32)(B) << IM_COL32_B_SHIFT) |…
1568 Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; in ImColor()
/dports/misc/box2d/box2d-2.4.1/extern/imgui/
H A Dimgui.h1672 #define IM_COL32_B_SHIFT 0 macro
1678 #define IM_COL32_B_SHIFT 16 macro
1682 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1697 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/math/curv/curv-0.5/extern/imgui/
H A Dimgui.h1498 #define IM_COL32_B_SHIFT 0 macro
1504 #define IM_COL32_B_SHIFT 16 macro
1508 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1523 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/
H A Dimgui.h1718 #define IM_COL32_B_SHIFT 0 macro
1724 #define IM_COL32_B_SHIFT 16 macro
1728 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1743 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/lang/clover/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/
H A Dimgui.h1674 #define IM_COL32_B_SHIFT 0 macro
1680 #define IM_COL32_B_SHIFT 16 macro
1684 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1699 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/mesa-gallium-xa/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/mesa-libs/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/
H A Dimgui.h1507 #define IM_COL32_B_SHIFT 0 macro
1513 #define IM_COL32_B_SHIFT 16 macro
1517 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1532 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/mesa-dri-gallium/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/mesa-gallium-va/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/
H A Dimgui.h1517 #define IM_COL32_B_SHIFT 0 macro
1523 #define IM_COL32_B_SHIFT 16 macro
1527 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1542 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/mesa-dri/mesa-21.3.6/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/mesa-dri-classic/mesa-20.2.3/src/imgui/
H A Dimgui.h1682 #define IM_COL32_B_SHIFT 0 macro
1688 #define IM_COL32_B_SHIFT 16 macro
1692 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1707 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/
H A Dimgui.h1598 #define IM_COL32_B_SHIFT 0 macro
1604 #define IM_COL32_B_SHIFT 16 macro
1608 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1623 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/games/pioneer/pioneer-20210723/contrib/imgui/
H A Dimgui.h1737 #define IM_COL32_B_SHIFT 0 macro
1743 #define IM_COL32_B_SHIFT 16 macro
1747 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1762 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dimgui.h1812 #define IM_COL32_B_SHIFT 0 macro
1818 #define IM_COL32_B_SHIFT 16 macro
1822 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1837 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/
H A Dimgui.h1762 #define IM_COL32_B_SHIFT 0 macro
1768 #define IM_COL32_B_SHIFT 16 macro
1772 #define IM_COL32(R,G,B,A) (((ImU32)(A)<<IM_COL32_A_SHIFT) | ((ImU32)(B)<<IM_COL32_B_SHIFT) | ((I…
1787 …loat)((rgba>>IM_COL32_G_SHIFT)&0xFF) * sc; Value.z = (float)((rgba>>IM_COL32_B_SHIFT)&0xFF) * sc; … in ImColor()

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