/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/widgets/ |
H A D | color_picker.inl | 87 …c2(bar0_pos_x - 1, bar0_line_y), ImVec2(bar0_pos_x + bars_width + 1, bar0_line_y), IM_COL32_WHITE); 94 …2(bar1_pos_x + bars_width, picker_pos.y + sv_picker_size.y), IM_COL32_WHITE, IM_COL32_WHITE, IM_CO… 95 …c2(bar1_pos_x - 1, bar1_line_y), ImVec2(bar1_pos_x + bars_width + 1, bar1_line_y), IM_COL32_WHITE); 102 …iColor(picker_pos, picker_pos + sv_picker_size, IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… 108 draw_list->AddLine(ImVec2(p.x - CROSSHAIR_SIZE, p.y), ImVec2(p.x - 2, p.y), IM_COL32_WHITE); 109 draw_list->AddLine(ImVec2(p.x + CROSSHAIR_SIZE, p.y), ImVec2(p.x + 2, p.y), IM_COL32_WHITE); 110 draw_list->AddLine(ImVec2(p.x, p.y + CROSSHAIR_SIZE), ImVec2(p.x, p.y + 2), IM_COL32_WHITE); 111 draw_list->AddLine(ImVec2(p.x, p.y - CROSSHAIR_SIZE), ImVec2(p.x, p.y - 2), IM_COL32_WHITE);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/widgets/ |
H A D | color_picker.inl | 87 …c2(bar0_pos_x - 1, bar0_line_y), ImVec2(bar0_pos_x + bars_width + 1, bar0_line_y), IM_COL32_WHITE); 94 …2(bar1_pos_x + bars_width, picker_pos.y + sv_picker_size.y), IM_COL32_WHITE, IM_COL32_WHITE, IM_CO… 95 …c2(bar1_pos_x - 1, bar1_line_y), ImVec2(bar1_pos_x + bars_width + 1, bar1_line_y), IM_COL32_WHITE); 102 …iColor(picker_pos, picker_pos + sv_picker_size, IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… 108 draw_list->AddLine(ImVec2(p.x - CROSSHAIR_SIZE, p.y), ImVec2(p.x - 2, p.y), IM_COL32_WHITE); 109 draw_list->AddLine(ImVec2(p.x + CROSSHAIR_SIZE, p.y), ImVec2(p.x + 2, p.y), IM_COL32_WHITE); 110 draw_list->AddLine(ImVec2(p.x, p.y + CROSSHAIR_SIZE), ImVec2(p.x, p.y + 2), IM_COL32_WHITE); 111 draw_list->AddLine(ImVec2(p.x, p.y - CROSSHAIR_SIZE), ImVec2(p.x, p.y - 2), IM_COL32_WHITE);
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/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/ |
H A D | imgui.h | 1729 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 1878 …b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = IM_COL32_WHITE); 1879 …), const ImVec2& uv_c = ImVec2(1,1), const ImVec2& uv_d = ImVec2(0,1), ImU32 col = IM_COL32_WHITE);
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H A D | imgui_widgets.cpp | 4312 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4314 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4584 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4601 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4611 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4621 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4639 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/games/pioneer/pioneer-20210723/contrib/imgui/ |
H A D | imgui.h | 1748 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 1941 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 1942 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/audio/faudio/FAudio-21.01/utils/uicommon/ |
H A D | imgui.h | 1823 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 2021 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 2022 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/ |
H A D | imgui.h | 1773 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 1971 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 1972 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/ |
H A D | imgui.h | 1742 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 1935 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 1936 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/ |
H A D | imgui.h | 1742 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 1935 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 1936 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/misc/dartsim/dart-6.11.1/dart/external/imgui/ |
H A D | imgui.h | 1925 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 2135 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 2136 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/math/curv/curv-0.5/extern/imgui/ |
H A D | imgui_widgets.cpp | 4048 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4050 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4279 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4296 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4306 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4316 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4334 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/ |
H A D | imgui_widgets.cpp | 4049 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4051 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4280 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4297 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4307 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4317 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4335 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/ |
H A D | imgui_widgets.cpp | 4053 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4055 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4284 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4301 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4311 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4321 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4339 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/ |
H A D | imgui_widgets.cpp | 4065 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4067 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4296 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4313 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4323 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4333 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4351 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/ImGui/ |
H A D | imgui.h | 2030 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 2240 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 2241 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | imgui.h | 2223 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 2447 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 2448 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/graphics/ospray/ospray-2.8.0/apps/common/external/imgui/ |
H A D | imgui.h | 2171 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 2392 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 2393 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/misc/box2d/box2d-2.4.1/extern/imgui/ |
H A D | imgui_widgets.cpp | 4076 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4078 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4307 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4324 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4334 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4344 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4362 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/graphics/milton/milton-1.9.1/third_party/imgui/ |
H A D | imgui_widgets.cpp | 4083 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4085 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4314 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4331 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4341 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4351 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4369 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/editors/imhex/ImHex-1.7.0/external/ImGui/include/ |
H A D | imgui.h | 2276 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 2497 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 2498 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/ |
H A D | imgui.h | 2301 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 2532 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 2533 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/graphics/ospray-studio/ospray_studio-0.9.1/external/imgui/ |
H A D | imgui.h | 2300 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro 2531 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE); 2532 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/ |
H A D | imgui_widgets.cpp | 4095 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4097 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4326 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4343 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4353 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4363 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4381 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/lang/clover/mesa-21.3.6/src/imgui/ |
H A D | imgui_widgets.cpp | 4095 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4097 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4326 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4343 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4353 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4363 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4381 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/ |
H A D | imgui_widgets.cpp | 4095 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4097 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar() 4326 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4() 4343 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4() 4353 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4() 4363 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4() 4381 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
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