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Searched refs:IM_COL32_WHITE (Results 1 – 25 of 83) sorted by relevance

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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/widgets/
H A Dcolor_picker.inl87 …c2(bar0_pos_x - 1, bar0_line_y), ImVec2(bar0_pos_x + bars_width + 1, bar0_line_y), IM_COL32_WHITE);
94 …2(bar1_pos_x + bars_width, picker_pos.y + sv_picker_size.y), IM_COL32_WHITE, IM_COL32_WHITE, IM_CO…
95 …c2(bar1_pos_x - 1, bar1_line_y), ImVec2(bar1_pos_x + bars_width + 1, bar1_line_y), IM_COL32_WHITE);
102 …iColor(picker_pos, picker_pos + sv_picker_size, IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32…
108 draw_list->AddLine(ImVec2(p.x - CROSSHAIR_SIZE, p.y), ImVec2(p.x - 2, p.y), IM_COL32_WHITE);
109 draw_list->AddLine(ImVec2(p.x + CROSSHAIR_SIZE, p.y), ImVec2(p.x + 2, p.y), IM_COL32_WHITE);
110 draw_list->AddLine(ImVec2(p.x, p.y + CROSSHAIR_SIZE), ImVec2(p.x, p.y + 2), IM_COL32_WHITE);
111 draw_list->AddLine(ImVec2(p.x, p.y - CROSSHAIR_SIZE), ImVec2(p.x, p.y - 2), IM_COL32_WHITE);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/widgets/
H A Dcolor_picker.inl87 …c2(bar0_pos_x - 1, bar0_line_y), ImVec2(bar0_pos_x + bars_width + 1, bar0_line_y), IM_COL32_WHITE);
94 …2(bar1_pos_x + bars_width, picker_pos.y + sv_picker_size.y), IM_COL32_WHITE, IM_COL32_WHITE, IM_CO…
95 …c2(bar1_pos_x - 1, bar1_line_y), ImVec2(bar1_pos_x + bars_width + 1, bar1_line_y), IM_COL32_WHITE);
102 …iColor(picker_pos, picker_pos + sv_picker_size, IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32…
108 draw_list->AddLine(ImVec2(p.x - CROSSHAIR_SIZE, p.y), ImVec2(p.x - 2, p.y), IM_COL32_WHITE);
109 draw_list->AddLine(ImVec2(p.x + CROSSHAIR_SIZE, p.y), ImVec2(p.x + 2, p.y), IM_COL32_WHITE);
110 draw_list->AddLine(ImVec2(p.x, p.y + CROSSHAIR_SIZE), ImVec2(p.x, p.y + 2), IM_COL32_WHITE);
111 draw_list->AddLine(ImVec2(p.x, p.y - CROSSHAIR_SIZE), ImVec2(p.x, p.y - 2), IM_COL32_WHITE);
/dports/emulators/dolphin-emu/dolphin-3152428/Externals/imgui/
H A Dimgui.h1729 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
1878 …b, const ImVec2& uv_a = ImVec2(0,0), const ImVec2& uv_b = ImVec2(1,1), ImU32 col = IM_COL32_WHITE);
1879 …), const ImVec2& uv_c = ImVec2(1,1), const ImVec2& uv_d = ImVec2(0,1), ImU32 col = IM_COL32_WHITE);
H A Dimgui_widgets.cpp4312 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4314 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4584 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4601 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4611 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4621 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4639 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/games/pioneer/pioneer-20210723/contrib/imgui/
H A Dimgui.h1748 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
1941 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
1942 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/audio/faudio/FAudio-21.01/utils/uicommon/
H A Dimgui.h1823 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
2021 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2022 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/imgui/
H A Dimgui.h1773 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
1971 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
1972 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui.h1742 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
1935 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
1936 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dear-imgui/
H A Dimgui.h1742 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
1935 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
1936 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/misc/dartsim/dart-6.11.1/dart/external/imgui/
H A Dimgui.h1925 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
2135 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2136 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/math/curv/curv-0.5/extern/imgui/
H A Dimgui_widgets.cpp4048 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4050 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4279 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4296 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4306 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4316 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4334 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/graphics/nanort/nanort-b1feea8/examples/common/imgui/
H A Dimgui_widgets.cpp4049 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4051 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4280 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4297 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4307 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4317 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4335 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/devel/nextpnr/nextpnr-48cd407/3rdparty/imgui/
H A Dimgui_widgets.cpp4053 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4055 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4284 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4301 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4311 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4321 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4339 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/imgui/
H A Dimgui_widgets.cpp4065 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4067 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4296 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4313 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4323 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4333 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4351 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/math/geogram/geogram-1.7.7/src/lib/geogram_gfx/third_party/ImGui/
H A Dimgui.h2030 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
2240 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2241 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A Dimgui.h2223 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
2447 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2448 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/graphics/ospray/ospray-2.8.0/apps/common/external/imgui/
H A Dimgui.h2171 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
2392 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2393 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/misc/box2d/box2d-2.4.1/extern/imgui/
H A Dimgui_widgets.cpp4076 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4078 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4307 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4324 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4334 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4344 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4362 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/graphics/milton/milton-1.9.1/third_party/imgui/
H A Dimgui_widgets.cpp4083 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4085 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4314 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4331 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4341 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4351 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4369 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/editors/imhex/ImHex-1.7.0/external/ImGui/include/
H A Dimgui.h2276 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
2497 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2498 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/graphics/openvkl/openvkl-1.1.0/examples/interactive/imgui-1.83/
H A Dimgui.h2301 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
2532 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2533 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/graphics/ospray-studio/ospray_studio-0.9.1/external/imgui/
H A Dimgui.h2300 #define IM_COL32_WHITE IM_COL32(255,255,255,255) // Opaque white = 0xFFFFFFFF macro
2531 …st ImVec2& uv_min = ImVec2(0, 0), const ImVec2& uv_max = ImVec2(1, 1), ImU32 col = IM_COL32_WHITE);
2532 …), const ImVec2& uv3 = ImVec2(1, 1), const ImVec2& uv4 = ImVec2(0, 1), ImU32 col = IM_COL32_WHITE);
/dports/graphics/libosmesa-gallium/mesa-21.3.6/src/imgui/
H A Dimgui_widgets.cpp4095 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4097 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4326 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4343 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4353 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4363 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4381 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/lang/clover/mesa-21.3.6/src/imgui/
H A Dimgui_widgets.cpp4095 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4097 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4326 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4343 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4353 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4363 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4381 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()
/dports/graphics/libosmesa/mesa-21.3.6/src/imgui/
H A Dimgui_widgets.cpp4095 …lf_sz.x, pos.y), half_sz, ImGuiDir_Right, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4097 …r_w - half_sz.x, pos.y), half_sz, ImGuiDir_Left, IM_COL32_WHITE); in RenderArrowsForVerticalBar()
4326 draw_list->PathStroke(IM_COL32_WHITE, false, wheel_thickness); in ColorPicker4()
4343 draw_list->AddCircle(hue_cursor_pos, hue_cursor_rad, IM_COL32_WHITE, hue_cursor_segments); in ColorPicker4()
4353 draw_list->PrimVtx(trc, uv_white, IM_COL32_WHITE); in ColorPicker4()
4363 …er_pos + ImVec2(sv_picker_size,sv_picker_size), IM_COL32_WHITE, hue_color32, hue_color32, IM_COL32… in ColorPicker4()
4381 draw_list->AddCircle(sv_cursor_pos, sv_cursor_rad, IM_COL32_WHITE, 12); in ColorPicker4()

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